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					@ -1,5 +1,5 @@ | 
				
			
			
		
	
		
		
			
				
					
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					/*
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					/*
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					 * Copyright (C) 2022 Riyyi | 
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					 * Copyright (C) 2022-2024 Riyyi | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					 * SPDX-License-Identifier: MIT | 
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					 * SPDX-License-Identifier: MIT | 
				
			
			
		
	
		
		
			
				
					
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					 */ | 
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					 */ | 
				
			
			
		
	
	
		
		
			
				
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					@ -8,6 +8,7 @@ | 
				
			
			
		
	
		
		
			
				
					
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					#include <cstdint> // uint32_t | 
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					#include <cstdint> // uint32_t | 
				
			
			
		
	
		
		
			
				
					
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					#include <limits>  // std::numeric_limits | 
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					#include <limits>  // std::numeric_limits | 
				
			
			
		
	
		
		
			
				
					
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					#include "entt/entity/entity.hpp" // ent::entity | 
				
			
			
		
	
		
		
			
				
					
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					#include "ruc/file.h" | 
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					#include "ruc/file.h" | 
				
			
			
		
	
		
		
			
				
					
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					#include "ruc/format/log.h" | 
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					#include "ruc/format/log.h" | 
				
			
			
		
	
		
		
			
				
					
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					#include "ruc/json/json.h" | 
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					#include "ruc/json/json.h" | 
				
			
			
		
	
	
		
		
			
				
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					@ -62,54 +63,7 @@ void Scene::initialize() | 
				
			
			
		
	
		
		
			
				
					
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							VERIFY(entityJson.type() == ruc::Json::Type::Array); | 
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							VERIFY(entityJson.type() == ruc::Json::Type::Array); | 
				
			
			
		
	
		
		
			
				
					
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							const auto& entities = entityJson.asArray(); | 
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							const auto& entities = entityJson.asArray(); | 
				
			
			
		
	
		
		
			
				
					
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							for (size_t i = 0; i < entities.size(); ++i) { | 
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							for (size_t i = 0; i < entities.size(); ++i) { | 
				
			
			
		
	
		
		
			
				
					
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								loadEntity(entities.at(i)); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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								uint32_t entity = createEntity(); | 
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								VERIFY(entities.at(i).type() == ruc::Json::Type::Object); | 
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								const auto& components = entities.at(i); | 
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								// ID is required
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								VERIFY(components.exists("id"), "id not found"); | 
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								auto& id = getComponent<IDComponent>(entity); | 
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								components.at("id").getTo(id); | 
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								if (components.exists("tag")) { | 
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									auto& tag = getComponent<TagComponent>(entity); | 
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									components.at("tag").getTo(tag); | 
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								} | 
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								if (components.exists("transform")) { | 
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									auto& transform = getComponent<TransformComponent>(entity); | 
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									components.at("transform").getTo(transform); | 
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								} | 
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								if (components.exists("camera")) { | 
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									auto& camera = addComponent<CameraComponent>(entity); | 
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									components.at("camera").getTo(camera); | 
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								} | 
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								if (components.exists("lua-scripts")) { | 
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									VERIFY(components.at("lua-scripts").type() == ruc::Json::Type::Array); | 
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									const auto& scripts = components.at("lua-scripts").asArray(); | 
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									for (size_t j = 0; j < scripts.size(); ++j) { | 
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										auto& script = addComponent<LuaScriptComponent>(entity); | 
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										scripts.at(j).getTo(script); | 
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									} | 
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								} | 
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								if (components.exists("native-scripts")) { | 
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									VERIFY(components.at("native-scripts").type() == ruc::Json::Type::Array); | 
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									const auto& scripts = components.at("native-scripts").asArray(); | 
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									for (size_t j = 0; j < scripts.size(); ++j) { | 
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										auto& script = addComponent<NativeScriptComponent>(entity); | 
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										scripts.at(j).getTo(script); | 
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										script.bind(); | 
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									} | 
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								} | 
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								if (components.exists("sprite")) { | 
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									auto& sprite = addComponent<SpriteComponent>(entity); | 
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									components.at("sprite").getTo(sprite); | 
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								} | 
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								if (components.exists("text")) { | 
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									auto& text = addComponent<TextAreaComponent>(entity); | 
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									components.at("text").getTo(text); | 
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								} | 
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							} | 
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							} | 
				
			
			
		
	
		
		
			
				
					
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						} | 
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						} | 
				
			
			
		
	
		
		
			
				
					
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					@ -138,6 +92,8 @@ void Scene::destroy() | 
				
			
			
		
	
		
		
			
				
					
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						TransformSystem::destroy(); | 
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						TransformSystem::destroy(); | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					// -----------------------------------------
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					uint32_t Scene::createEntity(const std::string& name) | 
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					uint32_t Scene::createEntity(const std::string& name) | 
				
			
			
		
	
		
		
			
				
					
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						return createEntityWithUID(UID(), name); | 
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						return createEntityWithUID(UID(), name); | 
				
			
			
		
	
	
		
		
			
				
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					@ -150,6 +106,68 @@ uint32_t Scene::createEntityWithUID(UID id, const std::string& name) | 
				
			
			
		
	
		
		
			
				
					
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						addComponent<TagComponent>(entity, name.empty() ? "Unnamed Entity" : name); | 
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						addComponent<TagComponent>(entity, name.empty() ? "Unnamed Entity" : name); | 
				
			
			
		
	
		
		
			
				
					
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						addComponent<TransformComponent>(entity); | 
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						addComponent<TransformComponent>(entity); | 
				
			
			
		
	
		
		
			
				
					
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						TransformSystem::the().add(entity); | 
				
			
			
		
	
		
		
			
				
					
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						return entity; | 
				
			
			
		
	
		
		
			
				
					
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					} | 
				
			
			
		
	
		
		
			
				
					
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					uint32_t Scene::loadEntity(ruc::Json components, uint32_t parentEntity) | 
				
			
			
		
	
		
		
			
				
					
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						VERIFY(components.type() == ruc::Json::Type::Object); | 
				
			
			
		
	
		
		
			
				
					
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						uint32_t entity = createEntity(); | 
				
			
			
		
	
		
		
			
				
					
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						// At minimum, ID is required
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						VERIFY(components.exists("id"), "id not found"); | 
				
			
			
		
	
		
		
			
				
					
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						auto& id = getComponent<IDComponent>(entity); | 
				
			
			
		
	
		
		
			
				
					
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						components.at("id").getTo(id); | 
				
			
			
		
	
		
		
			
				
					
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						if (components.exists("tag")) { | 
				
			
			
		
	
		
		
			
				
					
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							auto& tag = getComponent<TagComponent>(entity); | 
				
			
			
		
	
		
		
			
				
					
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							components.at("tag").getTo(tag); | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						if (components.exists("transform")) { | 
				
			
			
		
	
		
		
			
				
					
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							auto& transform = getComponent<TransformComponent>(entity); | 
				
			
			
		
	
		
		
			
				
					
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							components.at("transform").getTo(transform); | 
				
			
			
		
	
		
		
			
				
					
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							transform.parent = static_cast<entt::entity>(parentEntity); | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						if (components.exists("camera")) { | 
				
			
			
		
	
		
		
			
				
					
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							auto& camera = addComponent<CameraComponent>(entity); | 
				
			
			
		
	
		
		
			
				
					
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							components.at("camera").getTo(camera); | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						if (components.exists("lua-scripts")) { | 
				
			
			
		
	
		
		
			
				
					
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							VERIFY(components.at("lua-scripts").type() == ruc::Json::Type::Array); | 
				
			
			
		
	
		
		
			
				
					
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							const auto& scripts = components.at("lua-scripts").asArray(); | 
				
			
			
		
	
		
		
			
				
					
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							for (size_t i = 0; i < scripts.size(); ++i) { | 
				
			
			
		
	
		
		
			
				
					
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								auto& script = addComponent<LuaScriptComponent>(entity); | 
				
			
			
		
	
		
		
			
				
					
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								scripts.at(i).getTo(script); | 
				
			
			
		
	
		
		
			
				
					
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							} | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						if (components.exists("native-scripts")) { | 
				
			
			
		
	
		
		
			
				
					
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							VERIFY(components.at("native-scripts").type() == ruc::Json::Type::Array); | 
				
			
			
		
	
		
		
			
				
					
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							const auto& scripts = components.at("native-scripts").asArray(); | 
				
			
			
		
	
		
		
			
				
					
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							for (size_t i = 0; i < scripts.size(); ++i) { | 
				
			
			
		
	
		
		
			
				
					
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								auto& script = addComponent<NativeScriptComponent>(entity); | 
				
			
			
		
	
		
		
			
				
					
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								scripts.at(i).getTo(script); | 
				
			
			
		
	
		
		
			
				
					
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								script.bind(); | 
				
			
			
		
	
		
		
			
				
					
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							} | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						if (components.exists("sprite")) { | 
				
			
			
		
	
		
		
			
				
					
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							auto& sprite = addComponent<SpriteComponent>(entity); | 
				
			
			
		
	
		
		
			
				
					
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							components.at("sprite").getTo(sprite); | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						if (components.exists("text")) { | 
				
			
			
		
	
		
		
			
				
					
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							auto& text = addComponent<TextAreaComponent>(entity); | 
				
			
			
		
	
		
		
			
				
					
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							components.at("text").getTo(text); | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						if (components.exists("children")) { | 
				
			
			
		
	
		
		
			
				
					
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							VERIFY(components.at("children").type() == ruc::Json::Type::Array); | 
				
			
			
		
	
		
		
			
				
					
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							const auto& children = components.at("children").asArray(); | 
				
			
			
		
	
		
		
			
				
					
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							for (size_t i = 0; i < children.size(); ++i) { | 
				
			
			
		
	
		
		
			
				
					
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								loadEntity(components.at("children")[i], entity); | 
				
			
			
		
	
		
		
			
				
					
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							} | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						return entity; | 
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						return entity; | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					@ -172,6 +190,8 @@ void Scene::destroyEntity(uint32_t entity) | 
				
			
			
		
	
		
		
			
				
					
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						m_registry->destroy(entt::entity { entity }); | 
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						m_registry->destroy(entt::entity { entity }); | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					// -----------------------------------------
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					glm::mat4 Scene::cameraProjectionView() | 
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					glm::mat4 Scene::cameraProjectionView() | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
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					{ | 
				
			
			
		
	
		
		
			
				
					
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						return CameraSystem::the().projectionView(); | 
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						return CameraSystem::the().projectionView(); | 
				
			
			
		
	
	
		
		
			
				
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