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@ -58,7 +58,7 @@ include_directories( |
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# Define engine source files |
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# Define engine source files |
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file(GLOB_RECURSE GLAD "${ENGINE}/vendor/glad/*.c") |
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file(GLOB_RECURSE GLAD "${ENGINE}/vendor/glad/*.c") |
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file(GLOB_RECURSE LUA "${ENGINE}/vendor/lua/*.c") |
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file(GLOB LUA "${ENGINE}/vendor/lua/lua/*.c") |
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list(REMOVE_ITEM LUA "${CMAKE_SOURCE_DIR}/${ENGINE}/vendor/lua/lua/lua.c") # Do not compile stand-alone main() |
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list(REMOVE_ITEM LUA "${CMAKE_SOURCE_DIR}/${ENGINE}/vendor/lua/lua/lua.c") # Do not compile stand-alone main() |
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file(GLOB_RECURSE ENGINE_SOURCES "${ENGINE}/src/${ENGINE}/*.cpp") |
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file(GLOB_RECURSE ENGINE_SOURCES "${ENGINE}/src/${ENGINE}/*.cpp") |
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set(ENGINE_SOURCES ${GLAD} ${LUA} ${ENGINE_SOURCES}) |
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set(ENGINE_SOURCES ${GLAD} ${LUA} ${ENGINE_SOURCES}) |
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@ -72,7 +72,7 @@ set(GAME_SOURCES ${GAME_SOURCES}) |
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project(${ENGINE}) |
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project(${ENGINE}) |
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set(CMAKE_CXX_STANDARD 17) |
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set(CMAKE_CXX_STANDARD 17) |
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# GLFW |
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# GLFW options |
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) |
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) |
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) |
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) |
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) |
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) |
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