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Implement singleton class into application

master
Riyyi 3 years ago
parent
commit
c1ae98c659
  1. 8
      game/src/game.cpp
  2. 7
      inferno/src/inferno/application.cpp
  3. 28
      inferno/src/inferno/application.h
  4. 8
      inferno/src/inferno/entrypoint.h

8
game/src/game.cpp

@ -4,11 +4,11 @@
class Game : public Inferno::Application
{
public:
Game() {};
~Game() {};
Game() : Application({}) {}
~Game() {}
};
Inferno::Application* Inferno::createApplication()
Inferno::Application& Inferno::getApplication()
{
return new Game();
return Game::the();
}

7
inferno/src/inferno/application.cpp

@ -21,13 +21,8 @@
namespace Inferno {
Application* Application::s_instance = nullptr;
Application::Application()
Application::Application(s)
{
ASSERT(!s_instance, "Application already exists!");
s_instance = this;
// Initialize
Settings::initialize();

28
inferno/src/inferno/application.h

@ -3,6 +3,8 @@
#include <memory> // std::unique_ptr, std::shared_ptr
#include "inferno/singleton.h"
namespace Inferno {
class Event;
@ -14,12 +16,9 @@ namespace Inferno {
class WindowCloseEvent;
class WindowResizeEvent;
class VertexArray;
class Shader;
class Application {
class Application : public Singleton<Application> {
public:
Application();
Application(s);
virtual ~Application();
int run();
@ -30,31 +29,24 @@ namespace Inferno {
bool onKeyPress(KeyPressEvent& e);
bool onMousePosition(MousePositionEvent& e);
// -----------------------------------------
inline void setStatus(int status) { m_status = status; }
inline Window& getWindow() const { return *m_window; }
static inline Application& the() { return *s_instance; }
private:
std::unique_ptr<Window> m_window;
std::shared_ptr<Scene> m_scene;
int m_status = 0;
float m_lastFrameTime { 0.0f };
float m_lastFrameTime = 0.0f;
std::unique_ptr<Window> m_window { nullptr };
std::shared_ptr<Scene> m_scene { nullptr };
//
std::shared_ptr<Font> m_font;
std::shared_ptr<Font> m_font { nullptr };
//
int m_status = 0;
static Application* s_instance;
};
// To be defined in the game
extern Application* createApplication();
extern Application& getApplication();
}

8
inferno/src/inferno/entrypoint.h

@ -15,13 +15,7 @@ int main(int argc, char* argv[])
(void)argc;
(void)argv;
auto app = Inferno::createApplication();
int status = app->run();
delete app;
return status;
return Inferno::getApplication().run();
}
#endif // ENTRYPOINT_H

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