Render: Dont create double framebuffers

This commit is contained in:
Riyyi
2024-08-05 19:26:38 +02:00
parent 4dbac7ee38
commit c5ed219ad2
-5
View File
@@ -22,11 +22,6 @@ std::shared_ptr<Framebuffer> Framebuffer::create(const Properties& properties)
auto result = std::shared_ptr<Framebuffer>(new Framebuffer(properties)); auto result = std::shared_ptr<Framebuffer>(new Framebuffer(properties));
if (!properties.renderToScreen) {
result->m_id = UINT_MAX;
glGenFramebuffers(1, &result->m_id);
}
result->createTextures(); result->createTextures();
return result; return result;