Render: Dont create double framebuffers
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@@ -22,11 +22,6 @@ std::shared_ptr<Framebuffer> Framebuffer::create(const Properties& properties)
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auto result = std::shared_ptr<Framebuffer>(new Framebuffer(properties));
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if (!properties.renderToScreen) {
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result->m_id = UINT_MAX;
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glGenFramebuffers(1, &result->m_id);
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}
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result->createTextures();
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return result;
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