From cd2f38f3606ebafffdaabc0161ea3298d2888549 Mon Sep 17 00:00:00 2001 From: Rick van Vonderen <0945444@hr.nl> Date: Fri, 20 Dec 2019 00:20:37 +0100 Subject: [PATCH] Change default Window state to windowed --- inferno/src/inferno/window.cpp | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) diff --git a/inferno/src/inferno/window.cpp b/inferno/src/inferno/window.cpp index 689385d..23a6547 100644 --- a/inferno/src/inferno/window.cpp +++ b/inferno/src/inferno/window.cpp @@ -185,22 +185,21 @@ namespace Inferno { const char* fullscreen = m_windowProperties.fullscreen; const GLFWvidmode* mode = glfwGetVideoMode(monitor); - if (strcmp(fullscreen, "windowed") == 0) { - monitor = nullptr; - // Put window in the center of the monitor - xPos = (mode->width - width) / 2; - yPos = (mode->height - height) / 2; - } - if (strcmp(fullscreen, "fullscreen") == 0) { refresh = mode->refreshRate; } - - if (strcmp(fullscreen, "borderless") == 0) { + else if (strcmp(fullscreen, "borderless") == 0) { width = mode->width; height = mode->height; refresh = mode->refreshRate; } + // Default window state is windowed + else { + monitor = nullptr; + // Put window in the center of the monitor + xPos = (mode->width - width) / 2; + yPos = (mode->height - height) / 2; + } glfwSetWindowMonitor(m_window, monitor, xPos, yPos, width, height, refresh); }