Asset+Render+App: Implement render to framebuffer
This commit is contained in:
@@ -44,7 +44,7 @@
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"id": { "id": 97897897 },
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"tag": { "tag": "Quad 2" },
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"transform" : {
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"translate": [ 1.1, 0.0, 0.0 ],
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"translate": [ 2.5, 0.0, 0.0 ],
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"rotate": [ 0.0, 0.0, 0.0 ],
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"scale": [ 1.0, 1.0, 1.0 ]
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},
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@@ -57,7 +57,7 @@
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"id": { "id": 3424242 },
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"tag": { "tag": "Quad 3" },
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"transform" : {
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"translate": [ 2.2, 1.0, 0.0 ],
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"translate": [ 5.0, 1.0, 0.0 ],
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"rotate": [ 0.0, 0.0, -20.0 ],
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"scale": [ 1.0, 1.0, 1.0 ]
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},
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@@ -70,7 +70,7 @@
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"id": { "id": 4345472 },
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"tag": { "tag": "Quad 4" },
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"transform" : {
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"translate": [ 0.85, 0.0, 0.0 ],
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"translate": [ 1.7, 0.0, 0.0 ],
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"rotate": [ 0.0, 0.0, 0.0 ],
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"scale": [ 0.5, 0.5, 1.0 ]
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},
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@@ -83,7 +83,7 @@
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"id": { "id": 5234723 },
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"tag": { "tag": "Quad 5" },
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"transform" : {
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"translate": [ 1.0, 0.0, 0.0 ],
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"translate": [ 2.0, 0.0, 0.0 ],
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"rotate": [ 0.0, 0.0, -20.0 ],
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"scale": [ 0.5, 0.5, 1.0 ]
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},
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@@ -6,11 +6,13 @@
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#include <utility> // std::pair
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#include "glm/ext/vector_float3.hpp"
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#include "glm/gtc/type_ptr.hpp" // glm::make_mat4
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#include "ruc/format/log.h"
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#include "ruc/meta/assert.h"
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#include "inferno/application.h"
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#include "inferno/component/transformcomponent.h"
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#include "inferno/core.h"
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#include "inferno/event/applicationevent.h"
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#include "inferno/event/event.h"
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@@ -20,6 +22,7 @@
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#include "inferno/keycodes.h"
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#include "inferno/render/buffer.h"
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#include "inferno/render/context.h"
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#include "inferno/render/framebuffer.h"
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// #include "inferno/render/gltf.h"
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#include "inferno/asset/shader.h"
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#include "inferno/asset/texture.h"
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@@ -50,6 +53,11 @@ Application::Application()
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Input::initialize();
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RenderCommand::initialize();
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m_framebuffer = std::make_unique<Framebuffer>(
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Framebuffer::Properties { .type = Framebuffer::Type::Color | Framebuffer::Type::Depth | Framebuffer::Type::Stencil,
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.width = m_window->getWidth(),
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.height = m_window->getHeight() });
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m_scene = std::make_shared<Scene>();
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m_scene->initialize();
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@@ -141,6 +149,10 @@ int Application::run()
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// offset
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#endif
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constexpr glm::vec4 vectorOne { 1.0f, 1.0f, 1.0f, 1.0f };
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constexpr glm::mat4 matIdentity { 1.0f };
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constexpr TransformComponent transformIdentity;
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// m_window->setVSync(false);
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while (!m_window->shouldClose()) {
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@@ -149,6 +161,7 @@ int Application::run()
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m_lastFrameTime = time;
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// ruc::debug("Frametime {}ms", deltaTime * 1000);
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// ---------------------------------
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// Update
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update();
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@@ -157,12 +170,15 @@ int Application::run()
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m_window->update();
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m_scene->update(deltaTime);
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// ---------------------------------
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// Render
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m_framebuffer->bind();
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render();
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RenderCommand::clearColor({ 0.2f, 0.3f, 0.3f, 1.0f });
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RenderCommand::clear();
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RenderCommand::clearColorDepthBit();
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std::pair<glm::mat4, glm::mat4> projectionView = m_scene->cameraProjectionView();
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RendererCubemap::the().beginScene(projectionView.first, projectionView.second); // camera, lights, environment
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@@ -178,6 +194,20 @@ int Application::run()
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Renderer2D::the().endScene();
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RendererFont::the().endScene();
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m_framebuffer->unbind();
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// ---------------------------------
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// Framebuffer
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RenderCommand::clearColor({ 1.0f, 1.0f, 1.0f, 1.0f });
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RenderCommand::clearColorBit();
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Renderer2D::the().setEnableDepthBuffer(false);
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Renderer2D::the().beginScene(matIdentity, matIdentity);
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Renderer2D::the().drawQuad(transformIdentity, vectorOne, m_framebuffer->texture(0));
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Renderer2D::the().endScene();
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Renderer2D::the().setEnableDepthBuffer(true);
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m_window->render();
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}
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@@ -212,6 +242,7 @@ bool Application::onWindowResize(WindowResizeEvent& e)
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ruc::info("WindowResizeEvent {}x{}", e.getWidth(), e.getHeight());
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RenderCommand::setViewport(0, 0, e.getWidth(), e.getHeight());
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m_framebuffer->setSize(e.getWidth(), e.getHeight());
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return true;
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}
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@@ -12,12 +12,14 @@ namespace Inferno {
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class Event;
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class Font;
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class Framebuffer;
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class KeyPressEvent;
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class MousePositionEvent;
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class Scene;
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class Window;
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class WindowCloseEvent;
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class WindowResizeEvent;
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struct TransformComponent;
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class Application {
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public:
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@@ -50,6 +52,7 @@ private:
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std::unique_ptr<Window> m_window;
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std::shared_ptr<Scene> m_scene;
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std::unique_ptr<Framebuffer> m_framebuffer;
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//
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std::shared_ptr<Font> m_font;
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@@ -38,18 +38,22 @@ bool AssetManager::exists(std::string_view path)
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return m_assetList.find(path.data()) != m_assetList.end();
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}
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void AssetManager::remove(std::string_view path)
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std::nullptr_t AssetManager::remove(std::string_view path)
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{
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if (exists(path)) {
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m_assetList.erase(path.data());
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}
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return nullptr;
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}
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void AssetManager::remove(std::shared_ptr<Asset> asset)
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std::nullptr_t AssetManager::remove(std::shared_ptr<Asset> asset)
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{
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if (exists(asset->path())) {
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m_assetList.erase(asset->path());
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}
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return nullptr;
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}
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} // namespace Inferno
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@@ -6,10 +6,12 @@
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#pragma once
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#include <cstddef> // std::nullptr_t
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#include <memory> // std::shared_ptr
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include <utility> // std::forward
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#include "ruc/meta/assert.h"
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#include "ruc/meta/types.h"
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@@ -62,8 +64,8 @@ public:
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void add(std::string_view path, std::shared_ptr<Asset> asset);
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bool exists(std::string_view path);
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void remove(std::string_view path);
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void remove(std::shared_ptr<Asset> asset);
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std::nullptr_t remove(std::string_view path);
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std::nullptr_t remove(std::shared_ptr<Asset> asset);
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template<IsAsset T>
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std::shared_ptr<T> get(std::string_view path)
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@@ -77,14 +79,14 @@ public:
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return std::static_pointer_cast<T>(asset);
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}
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template<IsAsset T>
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std::shared_ptr<T> load(std::string_view path)
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template<IsAsset T, typename... Args>
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std::shared_ptr<T> load(std::string_view path, Args&&... args)
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{
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if (exists(path)) {
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return get<T>(path);
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}
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auto asset = T::create(path);
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auto asset = T::create(path, std::forward<Args>(args)...);
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add(path, asset);
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return asset;
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}
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@@ -234,9 +234,11 @@ void TextureCubemap::createImpl()
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// -----------------------------------------
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std::shared_ptr<TextureFramebuffer> TextureFramebuffer::create(uint32_t width, uint32_t height, uint32_t internalFormat, uint32_t dataFormat, uint32_t dataType)
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std::shared_ptr<TextureFramebuffer> TextureFramebuffer::create(
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std::string_view path,
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uint32_t width, uint32_t height, uint32_t internalFormat, uint32_t dataFormat, uint32_t dataType)
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{
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auto result = std::shared_ptr<TextureFramebuffer>(new TextureFramebuffer(""));
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auto result = std::shared_ptr<TextureFramebuffer>(new TextureFramebuffer(path));
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result->init(width, height, internalFormat, dataFormat, dataType);
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result->createImpl();
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@@ -244,6 +246,22 @@ std::shared_ptr<TextureFramebuffer> TextureFramebuffer::create(uint32_t width, u
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return result;
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}
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void TextureFramebuffer::bind(uint32_t unit) const
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{
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// Set active unit
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glActiveTexture(GL_TEXTURE0 + unit);
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glBindTexture(GL_TEXTURE_2D, m_id);
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// Reset unit
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glActiveTexture(GL_TEXTURE0);
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}
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void TextureFramebuffer::unbind() const
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{
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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void TextureFramebuffer::createImpl()
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{
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m_id = UINT_MAX;
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@@ -112,11 +112,11 @@ public:
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// Factory function
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static std::shared_ptr<TextureFramebuffer> create(
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uint32_t width, uint32_t height,
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uint32_t internalFormat, uint32_t dataFormat, uint32_t dataType = GL_UNSIGNED_BYTE);
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std::string_view path,
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uint32_t width, uint32_t height, uint32_t internalFormat, uint32_t dataFormat, uint32_t dataType = GL_UNSIGNED_BYTE);
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virtual void bind(uint32_t) const override {}
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virtual void unbind() const override {}
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virtual void bind(uint32_t unit) const override;
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virtual void unbind() const override;
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private:
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TextureFramebuffer(std::string_view path)
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@@ -7,7 +7,6 @@
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#include <cstdint> // int8_t
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#include "glad/glad.h"
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#include "ruc/format/log.h"
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#include "ruc/meta/assert.h"
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#include "inferno/asset/texture.h"
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@@ -16,40 +15,17 @@
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namespace Inferno {
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Framebuffer::Framebuffer(const Properties& init)
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: m_type(init.type)
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, m_width(init.width)
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, m_height(init.height)
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{
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VERIFY(static_cast<int8_t>(init.type) != 0,
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"malformed framebuffer type: {}", init.type);
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m_id = UINT_MAX;
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glGenFramebuffers(1, &m_id);
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bind();
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if (init.type & Type::Color) {
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ruc::error("color!");
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// Set color attachment 0 out of 32
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m_textures[0] = TextureFramebuffer::create(init.width, init.height, GL_RGB, GL_RGB);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_textures[0]->id(), 0);
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}
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// This combined texture is required for older GPUs
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if (init.type & Type::Depth && init.type & Stencil) {
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ruc::error("both!");
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m_textures[3] = TextureFramebuffer::create(init.width, init.height, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[3]->id(), 0);
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}
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else if (init.type & Type::Depth) {
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ruc::error("depth!");
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m_textures[1] = TextureFramebuffer::create(init.width, init.height, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[1]->id(), 0);
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}
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else if (init.type & Type::Stencil) {
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ruc::error("stencil!");
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m_textures[2] = TextureFramebuffer::create(init.width, init.height, GL_STENCIL_INDEX, GL_STENCIL_INDEX);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[2]->id(), 0);
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}
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check();
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unbind();
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createTextures();
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}
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Framebuffer::~Framebuffer()
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@@ -76,4 +52,57 @@ void Framebuffer::unbind() const
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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void Framebuffer::setSize(uint32_t width, uint32_t height)
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{
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if (m_width == width && m_height == height) {
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return;
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}
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m_width = width;
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m_height = height;
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createTextures();
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}
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// -----------------------------------------
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void Framebuffer::createTextures()
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{
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bind();
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m_textures[0] = AssetManager::the().remove(FRAMEBUFFER_TEXTURE_COLOR);
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m_textures[1] = AssetManager::the().remove(FRAMEBUFFER_TEXTURE_DEPTH);
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m_textures[2] = AssetManager::the().remove(FRAMEBUFFER_TEXTURE_STENCIL);
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m_textures[3] = AssetManager::the().remove(FRAMEBUFFER_TEXTURE_DEPTH_STENCIL);
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if (m_type & Type::Color) {
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// Set color attachment 0 out of 32
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m_textures[0] = AssetManager::the().load<TextureFramebuffer>(
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FRAMEBUFFER_TEXTURE_COLOR, m_width, m_height, GL_RGB, GL_RGB);
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m_textures[0]->bind(0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_textures[0]->id(), 0);
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m_textures[0]->unbind();
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}
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// This combined texture is required for older GPUs
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if (m_type & Type::Depth && m_type & Stencil) {
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m_textures[3] = AssetManager::the().load<TextureFramebuffer>(
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FRAMEBUFFER_TEXTURE_DEPTH_STENCIL, m_width, m_height, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[3]->id(), 0);
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}
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else if (m_type & Type::Depth) {
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m_textures[1] = AssetManager::the().load<TextureFramebuffer>(
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FRAMEBUFFER_TEXTURE_DEPTH, m_width, m_height, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[1]->id(), 0);
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}
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else if (m_type & Type::Stencil) {
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m_textures[2] = AssetManager::the().load<TextureFramebuffer>(
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FRAMEBUFFER_TEXTURE_STENCIL, m_width, m_height, GL_STENCIL_INDEX, GL_STENCIL_INDEX);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[2]->id(), 0);
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}
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check();
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unbind();
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}
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} // namespace Inferno
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@@ -12,6 +12,12 @@
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#include "inferno/asset/texture.h"
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#include "ruc/meta/core.h"
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// AssetManager paths to the global framebuffer textures
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#define FRAMEBUFFER_TEXTURE_COLOR "@framebuffer-color"
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#define FRAMEBUFFER_TEXTURE_DEPTH "@framebuffer-depth"
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#define FRAMEBUFFER_TEXTURE_STENCIL "@framebuffer-stencil"
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#define FRAMEBUFFER_TEXTURE_DEPTH_STENCIL "@framebuffer-depth-stencil"
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namespace Inferno {
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class Framebuffer final { // Frame Buffer Object, FBO
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@@ -37,7 +43,21 @@ public:
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void bind() const;
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void unbind() const;
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void setSize(uint32_t width, uint32_t height);
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Type type() const { return m_type; }
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uint32_t width() const { return m_width; }
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uint32_t height() const { return m_height; }
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uint32_t id() const { return m_id; }
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std::shared_ptr<TextureFramebuffer> texture(uint8_t index) const { return m_textures[index]; }
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private:
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void createTextures();
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private:
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Type m_type { None };
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uint32_t m_width { 0 };
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uint32_t m_height { 0 };
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uint32_t m_id { 0 };
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std::shared_ptr<TextureFramebuffer> m_textures[4] { nullptr, nullptr, nullptr, nullptr };
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};
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@@ -29,11 +29,16 @@ void RenderCommand::destroy()
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{
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}
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void RenderCommand::clear()
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void RenderCommand::clearColorDepthBit()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void RenderCommand::clearColorBit()
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{
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void RenderCommand::clearColor(const glm::vec4& color)
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{
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glClearColor(color.r, color.g, color.b, color.a);
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@@ -19,7 +19,8 @@ public:
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static void initialize();
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static void destroy();
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static void clear();
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static void clearColorDepthBit();
|
||||
static void clearColorBit();
|
||||
static void clearColor(const glm::vec4& color);
|
||||
static void drawIndexed(std::shared_ptr<VertexArray> vertexArray, uint32_t indexCount = 0);
|
||||
|
||||
|
||||
@@ -124,8 +124,8 @@ void Renderer<T>::unbind()
|
||||
template<typename T>
|
||||
void Renderer<T>::createElementBuffer()
|
||||
{
|
||||
// CPU
|
||||
// ---------------------------------
|
||||
// CPU
|
||||
|
||||
// Generate indices
|
||||
|
||||
@@ -143,8 +143,8 @@ void Renderer<T>::createElementBuffer()
|
||||
offset += vertexPerQuad;
|
||||
}
|
||||
|
||||
// GPU
|
||||
// ---------------------------------
|
||||
// GPU
|
||||
|
||||
// Create index buffer
|
||||
auto indexBuffer = std::make_shared<IndexBuffer>(elements, sizeof(uint32_t) * maxElements);
|
||||
@@ -199,21 +199,21 @@ Renderer2D::Renderer2D(s)
|
||||
{
|
||||
Renderer::initialize();
|
||||
|
||||
// CPU
|
||||
// ---------------------------------
|
||||
// CPU
|
||||
|
||||
// Create array for storing quads vertices
|
||||
m_vertexBufferBase = new QuadVertex[maxVertices];
|
||||
m_vertexBufferPtr = m_vertexBufferBase;
|
||||
|
||||
// Set default quad vertex positions
|
||||
m_vertexPositions[0] = { -0.5f, -0.5f, 0.0f, 1.0f };
|
||||
m_vertexPositions[1] = { 0.5f, -0.5f, 0.0f, 1.0f };
|
||||
m_vertexPositions[2] = { 0.5f, 0.5f, 0.0f, 1.0f };
|
||||
m_vertexPositions[3] = { -0.5f, 0.5f, 0.0f, 1.0f };
|
||||
m_vertexPositions[0] = { -1.0f, -1.0f, 0.0f, 1.0f };
|
||||
m_vertexPositions[1] = { 1.0f, -1.0f, 0.0f, 1.0f };
|
||||
m_vertexPositions[2] = { 1.0f, 1.0f, 0.0f, 1.0f };
|
||||
m_vertexPositions[3] = { -1.0f, 1.0f, 0.0f, 1.0f };
|
||||
|
||||
// GPU
|
||||
// ---------------------------------
|
||||
// GPU
|
||||
|
||||
// Create vertex buffer
|
||||
auto vertexBuffer = std::make_shared<VertexBuffer>(sizeof(QuadVertex) * maxVertices);
|
||||
@@ -290,8 +290,8 @@ RendererCubemap::RendererCubemap(s)
|
||||
{
|
||||
Renderer::initialize();
|
||||
|
||||
// CPU
|
||||
// ---------------------------------
|
||||
// CPU
|
||||
|
||||
// Create array for storing quads vertices
|
||||
m_vertexBufferBase = new CubemapVertex[maxVertices];
|
||||
@@ -335,8 +335,8 @@ RendererCubemap::RendererCubemap(s)
|
||||
m_vertexPositions[22] = { 0.5f, -0.5f, 0.5f, 1.0f };
|
||||
m_vertexPositions[23] = { 0.5f, -0.5f, -0.5f, 1.0f };
|
||||
|
||||
// GPU
|
||||
// ---------------------------------
|
||||
// GPU
|
||||
|
||||
m_enableDepthBuffer = false;
|
||||
|
||||
@@ -405,15 +405,15 @@ RendererFont::RendererFont(s)
|
||||
{
|
||||
Renderer::initialize();
|
||||
|
||||
// CPU
|
||||
// ---------------------------------
|
||||
// CPU
|
||||
|
||||
// Create array for storing quads vertices
|
||||
m_vertexBufferBase = new SymbolVertex[maxVertices];
|
||||
m_vertexBufferPtr = m_vertexBufferBase;
|
||||
|
||||
// GPU
|
||||
// ---------------------------------
|
||||
// GPU
|
||||
|
||||
m_enableDepthBuffer = false;
|
||||
|
||||
@@ -477,15 +477,15 @@ Renderer3D::Renderer3D(s)
|
||||
{
|
||||
Renderer::initialize();
|
||||
|
||||
// CPU
|
||||
// ---------------------------------
|
||||
// CPU
|
||||
|
||||
// Create array for storing quads vertices
|
||||
m_vertexBufferBase = new Vertex[maxVertices];
|
||||
m_vertexBufferPtr = m_vertexBufferBase;
|
||||
|
||||
// GPU
|
||||
// ---------------------------------
|
||||
// GPU
|
||||
|
||||
m_enableDepthBuffer = true;
|
||||
|
||||
@@ -545,15 +545,15 @@ void Renderer3D::beginScene(glm::mat4 cameraProjection, glm::mat4 cameraView)
|
||||
|
||||
void Renderer3D::createElementBuffer()
|
||||
{
|
||||
// CPU
|
||||
// ---------------------------------
|
||||
// CPU
|
||||
|
||||
// Create array for storing quads vertices
|
||||
m_elementBufferBase = new uint32_t[maxElements];
|
||||
m_elementBufferPtr = m_elementBufferBase;
|
||||
|
||||
// GPU
|
||||
// ---------------------------------
|
||||
// GPU
|
||||
|
||||
// Create index buffer
|
||||
auto indexBuffer = std::make_shared<IndexBuffer>(m_elementBufferBase, sizeof(uint32_t) * maxElements);
|
||||
|
||||
@@ -76,6 +76,8 @@ public:
|
||||
virtual void beginScene(glm::mat4 cameraProjection, glm::mat4 cameraView);
|
||||
virtual void endScene();
|
||||
|
||||
void setEnableDepthBuffer(bool state) { m_enableDepthBuffer = state; }
|
||||
|
||||
protected:
|
||||
Renderer() {}
|
||||
virtual ~Renderer() { destroy(); };
|
||||
|
||||
Reference in New Issue
Block a user