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Renderer: Rename Character -> Font/Symbol

master
Riyyi 11 months ago
parent
commit
d01a4429ca
  1. 10
      src/inferno/application.cpp
  2. 22
      src/inferno/render/font.cpp
  3. 14
      src/inferno/render/font.h
  4. 31
      src/inferno/render/renderer.cpp
  5. 23
      src/inferno/render/renderer.h
  6. 59
      src/inferno/system/textareasystem.cpp
  7. 13
      src/inferno/system/textareasystem.h

10
src/inferno/application.cpp

@ -79,7 +79,7 @@ Application::~Application()
m_scene->destroy();
FontManager::destroy();
RendererCharacter::destroy();
RendererFont::destroy();
Renderer2D::destroy();
RendererCubemap::destroy();
RenderCommand::destroy();
@ -169,16 +169,16 @@ int Application::run()
RenderCommand::clear();
std::pair<glm::mat4, glm::mat4> projectionView = m_scene->cameraProjectionView();
RendererCubemap::the().beginScene(projectionView.first, projectionView.second); // camera, lights, environment
Renderer2D::the().beginScene(projectionView.first, projectionView.second); // camera, lights, environment
RendererCharacter::the().beginScene(projectionView.first, projectionView.second); // camera, lights, environment
RendererCubemap::the().beginScene(projectionView.first, projectionView.second); // camera, lights, environment
Renderer2D::the().beginScene(projectionView.first, projectionView.second); // camera, lights, environment
RendererFont::the().beginScene(projectionView.first, projectionView.second); // camera, lights, environment
m_scene->render();
// RendererCharacter::the().drawCharacter(character, f->texture());
RendererCubemap::the().endScene();
Renderer2D::the().endScene();
RendererCharacter::the().endScene();
RendererFont::the().endScene();
m_window->render();
}

22
src/inferno/render/font.cpp

@ -73,14 +73,14 @@ void Font::parseFont(const std::string& font)
continue;
}
// Character
// Symbol
// ---------------------------------
if (action.compare("char") == 0) {
unsigned char id = convert<unsigned char>(findValue("id", columns));
uint32_t width = convert<uint32_t>(findValue("width", columns));
uint32_t height = convert<uint32_t>(findValue("height", columns));
Character character = {
auto id = convert<char>(findValue("id", columns));
auto width = convert<uint32_t>(findValue("width", columns));
auto height = convert<uint32_t>(findValue("height", columns));
Symbol symbol = {
.id = id,
.position = {
convert<uint32_t>(findValue("x", columns)) + m_padding[Padding::Left],
@ -97,7 +97,7 @@ void Font::parseFont(const std::string& font)
.advance = convert<uint32_t>(findValue("xadvance", columns)) - m_padding[Padding::Left] - m_padding[Padding::Right]
};
m_characterList.emplace(id, std::make_shared<Character>(character));
m_symbolList.emplace(id, std::make_shared<Symbol>(symbol));
continue;
}
@ -109,10 +109,10 @@ void Font::parseFont(const std::string& font)
unsigned char second = convert<unsigned char>(findValue("second", columns));
char amount = convert<char>(findValue("amount", columns));
// Add the kerning of the previous character to this character
if (m_characterList.find(second) != m_characterList.end()) {
auto character = m_characterList.at(second);
character->kernings.emplace(first, amount);
// Add the kerning of the previous symbol to this symbol
if (m_symbolList.find(second) != m_symbolList.end()) {
auto symbol = m_symbolList.at(second);
symbol->kernings.emplace(first, amount);
}
continue;
@ -132,7 +132,7 @@ std::vector<std::string> Font::findColumns(const std::string& line) const
size_t index = 0;
size_t find = 0;
size_t findFirstNotOf = 0;
// Loop over line characters
// Loop over line symbols
while (find != std::string::npos) {
find = line.find(" ", index);
findFirstNotOf = line.find_first_not_of(" ", index);

14
src/inferno/render/font.h

@ -24,13 +24,13 @@ namespace Inferno {
class Texture;
struct Character {
char id; // Character
struct Symbol {
char id; // Symbol
glm::uvec2 position; // Position
glm::uvec2 size; // Width/height
glm::ivec2 offset; // Offset from baseline to left / top of glyph
uint32_t advance; // Amount to advance to next glyph
std::unordered_map<unsigned char, char> kernings; // Kernings for characters that come before this one
std::unordered_map<unsigned char, char> kernings; // Kernings for symbols that come before this one
};
// -------------------------------------
@ -52,8 +52,8 @@ public:
inline uint32_t lineSpacing() const { return m_lineSpacing; }
inline std::shared_ptr<Texture> texture() const { return m_texture; }
inline std::shared_ptr<Character> get(unsigned char c) const { return m_characterList.at(c); }
inline std::shared_ptr<Character> operator[](unsigned char c) const { return m_characterList.at(c); }
inline std::shared_ptr<Symbol> get(unsigned char c) const { return m_symbolList.at(c); }
inline std::shared_ptr<Symbol> operator[](unsigned char c) const { return m_symbolList.at(c); }
private:
void parseFont(const std::string& font);
@ -66,7 +66,7 @@ private:
uint32_t m_lineSpacing = { 0 };
std::array<uint32_t, 4> m_padding = { 0 };
std::shared_ptr<Texture> m_texture;
std::unordered_map<unsigned char, std::shared_ptr<Character>> m_characterList;
std::unordered_map<unsigned char, std::shared_ptr<Symbol>> m_symbolList;
};
// -------------------------------------
@ -98,7 +98,7 @@ struct ruc::format::Formatter<glm::ivec2> : Formatter<std::vector<int32_t>> {
// FontManager fm;
// Font f = fm.load("path/to/font");
// Font f2("path/to/font");
// Character c = f['a'];
// Symbol c = f['a'];
// Look into using signed distance fields for texture map generation ? anti-aliasing for text
// https://youtu.be/d8cfgcJR9Tk

31
src/inferno/render/renderer.cpp

@ -10,6 +10,7 @@
#include "glad/glad.h"
#include "ruc/format/log.h"
#include "inferno/component/transformcomponent.h"
#include "inferno/render/buffer.h"
#include "inferno/render/render-command.h"
#include "inferno/render/renderer.h"
@ -388,7 +389,7 @@ void RendererCubemap::loadShader()
// -----------------------------------------
RendererCharacter::RendererCharacter(s)
RendererFont::RendererFont(s)
{
Renderer::initialize();
@ -396,7 +397,7 @@ RendererCharacter::RendererCharacter(s)
// ---------------------------------
// Create array for storing quads vertices
m_vertexBufferBase = new CharacterVertex[maxVertices];
m_vertexBufferBase = new SymbolVertex[maxVertices];
m_vertexBufferPtr = m_vertexBufferBase;
// GPU
@ -405,7 +406,7 @@ RendererCharacter::RendererCharacter(s)
m_enableDepthBuffer = false;
// Create vertex buffer
auto vertexBuffer = std::make_shared<VertexBuffer>(sizeof(CharacterVertex) * maxVertices);
auto vertexBuffer = std::make_shared<VertexBuffer>(sizeof(SymbolVertex) * maxVertices);
vertexBuffer->setLayout({
{ BufferElementType::Vec3, "a_position" },
{ BufferElementType::Vec4, "a_color" },
@ -420,10 +421,10 @@ RendererCharacter::RendererCharacter(s)
});
m_vertexArray->addVertexBuffer(vertexBuffer);
ruc::info("RendererCharacter initialized");
ruc::info("RendererFont initialized");
}
void RendererCharacter::drawCharacter(std::array<CharacterVertex, vertexPerQuad>& characterQuad, std::shared_ptr<Texture> texture)
void RendererFont::drawSymbol(std::array<SymbolVertex, vertexPerQuad>& symbolQuad, std::shared_ptr<Texture> texture)
{
// Create a new batch if the quad limit has been reached
if (m_quadIndex >= maxQuads) {
@ -434,17 +435,17 @@ void RendererCharacter::drawCharacter(std::array<CharacterVertex, vertexPerQuad>
// Add the quads 4 vertices
for (uint32_t i = 0; i < vertexPerQuad; i++) {
m_vertexBufferPtr->quad.position = characterQuad[i].quad.position;
m_vertexBufferPtr->quad.color = characterQuad[i].quad.color;
m_vertexBufferPtr->quad.textureCoordinates = characterQuad[i].quad.textureCoordinates;
m_vertexBufferPtr->quad.position = symbolQuad[i].quad.position;
m_vertexBufferPtr->quad.color = symbolQuad[i].quad.color;
m_vertexBufferPtr->quad.textureCoordinates = symbolQuad[i].quad.textureCoordinates;
m_vertexBufferPtr->quad.textureIndex = (float)textureUnitIndex;
m_vertexBufferPtr->width = characterQuad[i].width;
m_vertexBufferPtr->edge = characterQuad[i].edge;
m_vertexBufferPtr->borderWidth = characterQuad[i].borderWidth;
m_vertexBufferPtr->borderEdge = characterQuad[i].borderEdge;
m_vertexBufferPtr->borderColor = characterQuad[i].borderColor;
m_vertexBufferPtr->offset = characterQuad[i].offset;
m_vertexBufferPtr->width = symbolQuad[i].width;
m_vertexBufferPtr->edge = symbolQuad[i].edge;
m_vertexBufferPtr->borderWidth = symbolQuad[i].borderWidth;
m_vertexBufferPtr->borderEdge = symbolQuad[i].borderEdge;
m_vertexBufferPtr->borderColor = symbolQuad[i].borderColor;
m_vertexBufferPtr->offset = symbolQuad[i].offset;
m_vertexBufferPtr++;
}
@ -452,7 +453,7 @@ void RendererCharacter::drawCharacter(std::array<CharacterVertex, vertexPerQuad>
m_quadIndex++;
}
void RendererCharacter::loadShader()
void RendererFont::loadShader()
{
m_shader = ShaderManager::the().load("assets/glsl/batch-font");
}

23
src/inferno/render/renderer.h

@ -15,28 +15,27 @@
#include "glm/ext/vector_float4.hpp" // glm::vec4
#include "ruc/singleton.h"
#include "inferno/component/transformcomponent.h"
namespace Inferno {
class Shader;
class Texture;
class TransformComponent;
class VertexArray;
struct QuadVertex {
glm::vec3 position { 0.0f, 0.0f, 0.0f };
glm::vec4 color { 1.0f, 1.0f, 1.0f, 1.0f };
glm::vec2 textureCoordinates { 0.0f, 0.0f };
float textureIndex = 0; // TODO: get int to pass to fragment correctly
float textureIndex = 0;
};
struct CubemapVertex {
glm::vec3 position { 0.0f, 0.0f, 0.0f };
glm::vec4 color { 1.0f, 1.0f, 1.0f, 1.0f };
float textureIndex = 0; // TODO: get int to pass to fragment correctly
float textureIndex = 0;
};
struct CharacterVertex {
struct SymbolVertex {
QuadVertex quad;
// Font
@ -157,16 +156,16 @@ private:
// -------------------------------------
class RendererCharacter final
: public Renderer<CharacterVertex>
, public ruc::Singleton<RendererCharacter> {
class RendererFont final
: public Renderer<SymbolVertex>
, public ruc::Singleton<RendererFont> {
public:
RendererCharacter(s);
virtual ~RendererCharacter() {};
RendererFont(s);
virtual ~RendererFont() {};
using Singleton<RendererCharacter>::destroy;
using Singleton<RendererFont>::destroy;
void drawCharacter(std::array<CharacterVertex, vertexPerQuad>& characterQuad, std::shared_ptr<Texture> texture);
void drawSymbol(std::array<SymbolVertex, vertexPerQuad>& symbolQuad, std::shared_ptr<Texture> texture);
private:
void loadShader() override;

59
src/inferno/system/textareasystem.cpp

@ -1,5 +1,5 @@
/*
* Copyright (C) 2022 Riyyi
* Copyright (C) 2022-2024 Riyyi
*
* SPDX-License-Identifier: MIT
*/
@ -11,6 +11,7 @@
#include "inferno/application.h"
#include "inferno/component/textareacomponent.h"
#include "inferno/component/transformcomponent.h"
#include "inferno/render/font.h"
#include "inferno/render/renderer.h"
#include "inferno/render/texture.h"
@ -42,19 +43,19 @@ void TextAreaSystem::render()
// Loop through textareas content
// Linebreak if width reached
// Break if lines AND width reached
// Calculate character quad
// Submit character quad for rendering
// Calculate symbol quad
// Submit symbol quad for rendering
std::shared_ptr<Font> font = FontManager::the().load(textarea.font);
// glm::mat4 translate = transform.translate;
m_characters.clear();
m_symbols.clear();
createLines(font, textarea);
createQuads(font, textarea);
}
}
using Characters = std::vector<std::shared_ptr<Character>>;
using Symbols = std::vector<std::shared_ptr<Symbol>>;
void TextAreaSystem::createLines(std::shared_ptr<Font> font, const TextAreaComponent& textarea)
{
@ -73,9 +74,9 @@ void TextAreaSystem::createLines(std::shared_ptr<Font> font, const TextAreaCompo
size_t spaceIndex = 0;
float lineWidth = 0.0f;
float lineWidthSinceLastSpace = 0.0f;
for (char character : textarea.content) {
auto c = font->get(character);
m_characters.push_back(c);
for (char symbol : textarea.content) {
auto c = font->get(symbol);
m_symbols.push_back(c);
// Kerning
char kerning = 0;
@ -86,18 +87,18 @@ void TextAreaSystem::createLines(std::shared_ptr<Font> font, const TextAreaCompo
lineWidth += (c->advance + kerning) * fontScale;
lineWidthSinceLastSpace += (c->advance + kerning) * fontScale;
if (character == ' ') {
spaceIndex = m_characters.size() - 1;
if (symbol == ' ') {
spaceIndex = m_symbols.size() - 1;
lineWidthSinceLastSpace = 0;
}
if (lineWidth > textureWidth) {
m_characters[spaceIndex] = nullptr;
m_symbols[spaceIndex] = nullptr;
lineWidth = 0;
lineWidth = lineWidthSinceLastSpace;
}
previous = character;
previous = symbol;
}
}
@ -108,26 +109,26 @@ void TextAreaSystem::createQuads(std::shared_ptr<Font> font, const TextAreaCompo
char previous = 0;
float advanceX = 0.0f;
float advanceY = 0.0f;
for (const auto& character : m_characters) {
for (const auto& symbol : m_symbols) {
// Go to the next line on "\n"
if (character == nullptr) {
if (symbol == nullptr) {
advanceX = 0;
advanceY -= (font->lineSpacing() * textarea.lineSpacing) * fontScale;
continue;
}
std::optional<CharacterQuad> quad = calculateCharacterQuad(character, previous, font, fontScale, advanceX, advanceY);
std::optional<SymbolQuad> quad = calculateSymbolQuad(symbol, previous, font, fontScale, advanceX, advanceY);
if (quad) {
RendererCharacter::the().drawCharacter(quad.value(), font->texture());
RendererFont::the().drawSymbol(quad.value(), font->texture());
}
previous = character->id;
previous = symbol->id;
}
}
std::optional<CharacterQuad> TextAreaSystem::calculateCharacterQuad(std::shared_ptr<Character> c, char previous, std::shared_ptr<Font> font, float fontScale, float& advanceX, float& advanceY)
std::optional<SymbolQuad> TextAreaSystem::calculateSymbolQuad(std::shared_ptr<Symbol> c, char previous, std::shared_ptr<Font> font, float fontScale, float& advanceX, float& advanceY)
{
CharacterQuad characterQuad;
SymbolQuad symbolQuad;
// Texture
// -------------------------------------
@ -136,7 +137,7 @@ std::optional<CharacterQuad> TextAreaSystem::calculateCharacterQuad(std::shared_
float textureHeight = static_cast<float>(font->texture()->height());
VERIFY(textureWidth == textureHeight, "TextAreaSystem read invalid font texture");
// Skip empty characters (like space)
// Skip empty symbols (like space)
if (c->size.x == 0 || c->size.y == 0) {
// Jump to the next glyph
advanceX += c->advance * fontScale;
@ -167,10 +168,10 @@ std::optional<CharacterQuad> TextAreaSystem::calculateCharacterQuad(std::shared_
(cursorMax.y / textureHeight * 2) + 1,
};
characterQuad.at(0).quad.position = { cursorScreen.x, cursorScreenMax.y, 0.0f }; // bottom left
characterQuad.at(1).quad.position = { cursorScreenMax.x, cursorScreenMax.y, 0.0f }; // bottom right
characterQuad.at(2).quad.position = { cursorScreenMax.x, cursorScreen.y, 0.0f }; // top right
characterQuad.at(3).quad.position = { cursorScreen.x, cursorScreen.y, 0.0f }; // top left
symbolQuad.at(0).quad.position = { cursorScreen.x, cursorScreenMax.y, 0.0f }; // bottom left
symbolQuad.at(1).quad.position = { cursorScreenMax.x, cursorScreenMax.y, 0.0f }; // bottom right
symbolQuad.at(2).quad.position = { cursorScreenMax.x, cursorScreen.y, 0.0f }; // top right
symbolQuad.at(3).quad.position = { cursorScreen.x, cursorScreen.y, 0.0f }; // top left
// Jump to the next glyph
advanceX += (c->advance + kerning) * fontScale;
@ -187,12 +188,12 @@ std::optional<CharacterQuad> TextAreaSystem::calculateCharacterQuad(std::shared_
(textureHeight - c->position.y) / textureHeight
};
characterQuad.at(0).quad.textureCoordinates = { x.x, y.x };
characterQuad.at(1).quad.textureCoordinates = { x.y, y.x };
characterQuad.at(2).quad.textureCoordinates = { x.y, y.y };
characterQuad.at(3).quad.textureCoordinates = { x.x, y.y };
symbolQuad.at(0).quad.textureCoordinates = { x.x, y.x };
symbolQuad.at(1).quad.textureCoordinates = { x.y, y.x };
symbolQuad.at(2).quad.textureCoordinates = { x.y, y.y };
symbolQuad.at(3).quad.textureCoordinates = { x.x, y.y };
return characterQuad;
return symbolQuad;
}
} // namespace Inferno

13
src/inferno/system/textareasystem.h

@ -1,5 +1,5 @@
/*
* Copyright (C) 2022 Riyyi
* Copyright (C) 2022-2024 Riyyi
*
* SPDX-License-Identifier: MIT
*/
@ -14,17 +14,16 @@
#include "glm/ext/vector_float3.hpp" // glm::vec3
#include "ruc/singleton.h"
#include "inferno/component/textareacomponent.h"
#include "inferno/render/font.h"
#include "inferno/render/renderer.h"
namespace Inferno {
using Characters = std::vector<std::shared_ptr<Character>>;
using CharacterQuad = std::array<CharacterVertex, Renderer<void>::vertexPerQuad>;
using Symbols = std::vector<std::shared_ptr<Symbol>>;
using SymbolQuad = std::array<SymbolVertex, Renderer<void>::vertexPerQuad>;
class Font;
class Scene;
class TextAreaComponent;
class TextAreaSystem final : public ruc::Singleton<TextAreaSystem> {
public:
@ -39,9 +38,9 @@ private:
void createLines(std::shared_ptr<Font> font, const TextAreaComponent& textarea);
void createQuads(std::shared_ptr<Font> font, const TextAreaComponent& textarea);
std::optional<CharacterQuad> calculateCharacterQuad(std::shared_ptr<Character> c, char previous, std::shared_ptr<Font> font, float fontSize, float& advanceX, float& advanceY);
std::optional<SymbolQuad> calculateSymbolQuad(std::shared_ptr<Symbol> c, char previous, std::shared_ptr<Font> font, float fontSize, float& advanceX, float& advanceY);
Characters m_characters;
Symbols m_symbols;
Scene* m_scene { nullptr };
};

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