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@ -131,7 +131,7 @@ namespace Inferno {
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// ---------------------------------
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// Create array for storing quads vertices
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m_vertexBufferBase = std::unique_ptr<QuadVertex[]>(new QuadVertex[vertexCount]); |
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m_vertexBufferBase = std::make_unique<QuadVertex[]>(vertexCount); |
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m_vertexBufferPtr = m_vertexBufferBase.get(); |
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// Set default quad vertex positions
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@ -288,7 +288,7 @@ namespace Inferno {
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// ---------------------------------
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// Create array for storing quads vertices
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m_vertexBufferBase = std::unique_ptr<CharacterVertex[]>(new CharacterVertex[vertexCount]); |
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m_vertexBufferBase = std::make_unique<CharacterVertex[]>(vertexCount); |
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m_vertexBufferPtr = m_vertexBufferBase.get(); |
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// Generate indices
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