Browse Source

Include Window properties inside Settings

master
Rick van Vonderen 4 years ago
parent
commit
e769a1d03f
  1. 24
      inferno/src/inferno/settings.cpp
  2. 8
      inferno/src/inferno/settings.h
  3. 22
      inferno/src/inferno/window.cpp

24
inferno/src/inferno/settings.cpp

@ -29,11 +29,11 @@ namespace Inferno {
nlohmann::json m_json = this->load();
try {
m_properties.title = strdup(m_json["window"]["title"].get<std::string>().c_str());
m_properties.width = m_json["window"]["width"].get<int>();
m_properties.height = m_json["window"]["height"].get<int>();
m_properties.fullscreen = strdup(m_json["window"]["fullscreen"].get<std::string>().c_str());
m_properties.vsync = m_json["window"]["vsync"].get<bool>();
m_properties.window.title = strdup(m_json["window"]["title"].get<std::string>().c_str());
m_properties.window.width = m_json["window"]["width"].get<int>();
m_properties.window.height = m_json["window"]["height"].get<int>();
m_properties.window.fullscreen = strdup(m_json["window"]["fullscreen"].get<std::string>().c_str());
m_properties.window.vsync = m_json["window"]["vsync"].get<bool>();
}
catch (...) {
NF_CORE_WARN("Settings syntax error: using default values");
@ -43,8 +43,8 @@ namespace Inferno {
void Settings::destroy()
{
// Delete const char*s created by strdup()
delete m_properties.title;
delete m_properties.fullscreen;
delete m_properties.window.title;
delete m_properties.window.fullscreen;
}
nlohmann::json Settings::load() const
@ -68,11 +68,11 @@ namespace Inferno {
bool Settings::save()
{
nlohmann::json json;
json["window"]["title"] = m_properties.title;
json["window"]["width"] = m_properties.width;
json["window"]["height"] = m_properties.height;
json["window"]["fullscreen"] = m_properties.fullscreen;
json["window"]["vsync"] = m_properties.vsync;
json["window"]["title"] = m_properties.window.title;
json["window"]["width"] = m_properties.window.width;
json["window"]["height"] = m_properties.window.height;
json["window"]["fullscreen"] = m_properties.window.fullscreen;
json["window"]["vsync"] = m_properties.window.vsync;
std::ofstream file (m_path);
NF_CORE_ASSERT(file.is_open(), "Could not open settings file!");

8
inferno/src/inferno/settings.h

@ -3,14 +3,12 @@
#include <nlohmann/json.hpp>
#include "inferno/window.h"
namespace Inferno {
struct SettingsProperties {
const char* title = "Inferno default";
unsigned int width = 1280;
unsigned int height = 720;
const char* fullscreen = "windowed"; // windowed/fullscreen/borderless
bool vsync = true;
WindowProperties window;
};
class Settings {

22
inferno/src/inferno/window.cpp

@ -18,9 +18,11 @@ namespace Inferno {
Window::Window()
{
m_windowProperties = {
Settings::get().properties().title,
Settings::get().properties().width,
Settings::get().properties().height,
Settings::get().properties().window.title,
Settings::get().properties().window.width,
Settings::get().properties().window.height,
Settings::get().properties().window.fullscreen,
Settings::get().properties().window.vsync,
};
this->initialize();
@ -33,9 +35,11 @@ namespace Inferno {
void Window::initialize()
{
const char* title = m_windowProperties.title;
unsigned int width = m_windowProperties.width;
unsigned int height = m_windowProperties.height;
const char* title = m_windowProperties.title;
unsigned int width = m_windowProperties.width;
unsigned int height = m_windowProperties.height;
const char* fullscreen = m_windowProperties.fullscreen;
bool vsync = m_windowProperties.vsync;
// Only init once
if (s_windowCount == 0) {
@ -52,11 +56,11 @@ namespace Inferno {
// Windowed
GLFWmonitor* monitor = nullptr;
// Fullscreen
if (strcmp(Settings::get().properties().fullscreen, "fullscreen") == 0) {
if (strcmp(fullscreen, "fullscreen") == 0) {
monitor = glfwGetPrimaryMonitor();
}
// Borderless fullscreen
if (strcmp(Settings::get().properties().fullscreen, "borderless") == 0) {
if (strcmp(fullscreen, "borderless") == 0) {
monitor = glfwGetPrimaryMonitor();
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
@ -70,7 +74,7 @@ namespace Inferno {
}
// Vsync
if (!Settings::get().properties().vsync) {
if (!vsync) {
glfwWindowHint(GLFW_DOUBLEBUFFER, GL_FALSE);
}
// -----------------------------------------

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