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Add event class

master
Rick van Vonderen 5 years ago
parent
commit
e7c973385e
  1. 7
      inferno/src/inferno/core.h
  2. 89
      inferno/src/inferno/event/event.h

7
inferno/src/inferno/core.h

@ -1,7 +1,12 @@
#ifndef CORE_H
#define CORE_H
#include <csignal>
#include <csignal> // raise
#include <functional> // bind
#define BIT(x) (1 << x)
#define NF_BIND_EVENT(f) std::bind(&f, this, std::placeholders::_1)
// Debugging defines
#ifndef NDEBUG

89
inferno/src/inferno/event/event.h

@ -0,0 +1,89 @@
#ifndef EVENT_H
#define EVENT_H
#include <ostream> // ostream
#include "inferno/core.h"
namespace Inferno {
enum class EventType {
None = 0,
WindowClose,
WindowResize,
};
enum EventCategory {
None = 0,
ApplicationEventCategory = BIT(0),
};
class Event {
// EventDispatcher is allowed to access Event private/protected members
friend class EventDispatcher;
public:
virtual ~Event() {}
virtual std::string toString() const { return getName(); }
inline bool inCategory(EventCategory category)
{
return getCategoryFlags() & category;
}
// -----------------------------------------
// Getter function templates
virtual char getCategoryFlags() const = 0;
virtual const char* getName() const = 0;
virtual EventType getType() const = 0;
protected:
bool handled = false;
};
class EventDispatcher {
public:
EventDispatcher(Event &e) : m_event(e) {}
// Easily dispatch all type of Events, call with:
// dispatch<T>(std::bind(&F, this, std::placeholders::_1));
// T is the type of Event
// F is the function to call, signature: bool name(T &e);
template<typename T, typename F>
bool dispatch(const F &function)
{
// If <constructed> type is same as member variable type
if (T::getTypeStatic() == m_event.getType()) {
// Call the function
m_event.handled = function(static_cast<T &>(m_event));
return true;
}
return false;
}
private:
Event &m_event;
};
// Add class type functions macro
#define EVENT_CLASS_TYPE(type) \
virtual const char* getName() const override { return #type; } \
virtual EventType getType() const override { return getTypeStatic(); } \
static inline EventType getTypeStatic() { return EventType::type; }
// Add class catergory function macro
#define EVENT_CLASS_CATEGORY(category) \
virtual char getCategoryFlags() const override { return category; }
// Make Events easily printable
inline std::ostream& operator<<(std::ostream &os, const Event &e)
{
return os << e.toString();
}
}
#endif // EVENT_H
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