|
|
|
@ -171,7 +171,9 @@ int Application::run()
|
|
|
|
|
constexpr glm::mat4 matIdentity { 1.0f }; |
|
|
|
|
constexpr TransformComponent transformIdentity; |
|
|
|
|
|
|
|
|
|
// m_window->setVSync(false);
|
|
|
|
|
double gametime = 0; |
|
|
|
|
uint64_t frames = 0; |
|
|
|
|
|
|
|
|
|
while (!m_window->shouldClose()) { |
|
|
|
|
|
|
|
|
|
float time = Time::time(); |
|
|
|
@ -179,6 +181,9 @@ int Application::run()
|
|
|
|
|
m_lastFrameTime = time; |
|
|
|
|
// ruc::debug("Frametime {}ms", deltaTime * 1000);
|
|
|
|
|
|
|
|
|
|
gametime += deltaTime; |
|
|
|
|
frames++; |
|
|
|
|
|
|
|
|
|
// ---------------------------------
|
|
|
|
|
// Update
|
|
|
|
|
|
|
|
|
@ -224,6 +229,8 @@ int Application::run()
|
|
|
|
|
|
|
|
|
|
ruc::debug("Application shutdown"); |
|
|
|
|
|
|
|
|
|
ruc::debug("Average frametime: {:.2f}ms", (gametime / frames) * 1000); |
|
|
|
|
|
|
|
|
|
return m_status; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|