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					@ -75,7 +75,7 @@ namespace Inferno { | 
				
			
			
		
	
		
		
			
				
					
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					// -----------------------------------------
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					// -----------------------------------------
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							// Create shader
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							// Create shader
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							s_quadBatch->shader = std::make_unique<Shader>("assets/glsl/batch-quad"); | 
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							s_quadBatch->shader = ShaderManager::the().load("assets/glsl/batch-quad"); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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							s_quadBatch->shader->bind(); | 
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							s_quadBatch->shader->bind(); | 
				
			
			
		
	
		
		
			
				
					
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							s_quadBatch->shader->setInt("u_textures", samplers, s_quadBatch->textureUnitPerBatch); | 
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							s_quadBatch->shader->setInt("u_textures", samplers, s_quadBatch->textureUnitPerBatch); | 
				
			
			
		
	
		
		
			
				
					
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							s_quadBatch->shader->unbind(); | 
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							s_quadBatch->shader->unbind(); | 
				
			
			
		
	
	
		
		
			
				
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