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Initial commit

master
Rick van Vonderen 5 years ago
commit
fb740a780f
  1. 5
      .gitignore
  2. 6
      .gitmodules
  3. 71
      CMakeLists.txt
  4. 11
      README.org
  5. 1
      engine/vendor/glfw
  6. 1
      engine/vendor/glm

5
.gitignore vendored

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# Directories
build/
# Files

6
.gitmodules vendored

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[submodule "engine/vendor/glfw"]
path = engine/vendor/glfw
url = https://github.com/glfw/glfw
[submodule "engine/vendor/glm"]
path = engine/vendor/glm
url = https://github.com/g-truc/glm

71
CMakeLists.txt

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# User config between these lines
# ------------------------------------------
# Set engine name
set(ENGINE "engine")
# Set project name
set(GAME "game")
# ------------------------------------------
cmake_minimum_required(VERSION 3.1)
# Check if the build should include debugging symbols
option(DEBUG "" ON)
if(DEBUG)
# cmake -DDEBUG=on .. && make
message("--- Debug ---")
set(CMAKE_BUILD_TYPE "Debug")
# -Og = Optimizations that do not interfere with debugging
# -Wall = All warnings about contructions that are easily avoidable
# -Wextra = Extra warning flags not covered by -Wall
# -pg = Generate profile information for analysis with gprof
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -Wall -Wextra -pg")
# gprof <GAME> gmon.out > profile-data.txt
else()
# cmake -DDEBUG=off .. && make
message("--- Release ---")
set(CMAKE_BUILD_TYPE "Release")
# -O3 = Optimizations that increase compilation time and performance
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
endif()
# Include all headers
include_directories(
"${ENGINE}/vendor/glad/include"
"${ENGINE}/vendor/glfw/include"
"${ENGINE}/vendor/glm"
"${ENGINE}/"
)
# Add source files
file(GLOB_RECURSE GLAD "${ENGINE}/vendor/glad/*.c")
file(GLOB_RECURSE ENGINE_SOURCES "${ENGINE}/src/*.cpp")
file(GLOB_RECURSE GAME_SOURCES "${GAME}/src/*.cpp")
set(SOURCES ${GLAD} ${ENGINE_SOURCES} ${GAME_SOURCES})
# ------------------------------------------
project(${ENGINE})
set(CMAKE_CXX_STANDARD 14)
# GLFW
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
# Add GLFW target to project
add_subdirectory(engine/vendor/glfw)
add_library(${ENGINE} STATIC ${SOURCES})
target_link_libraries(${ENGINE} glfw)
# ------------------------------------------
project(${GAME})
set(CMAKE_CXX_STANDARD 14)
add_executable(${GAME} ${SOURCES})
target_link_libraries(${GAME} ${ENGINE})

11
README.org

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* Engine
Game Engine project.
* Build instructions
#+BEGIN_SRC sh
$ mkdir build
$ cd build
$ cmake .. && make
#+END_SRC

1
engine/vendor/glfw vendored

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Subproject commit fa602692455d87e11c9ff5a5fb0681ca6403772a

1
engine/vendor/glm vendored

@ -0,0 +1 @@
Subproject commit 8828c3f1fd05e173d94417ca4565aa634dabb1c1
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