Render: Change RenderCommand::clearBit function
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@@ -178,7 +178,7 @@ int Application::run()
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render();
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RenderCommand::clearColor({ 0.2f, 0.3f, 0.3f, 1.0f });
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RenderCommand::clearColorDepthBit();
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RenderCommand::clearBit(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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std::pair<glm::mat4, glm::mat4> projectionView = m_scene->cameraProjectionView();
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RendererCubemap::the().beginScene(projectionView.first, projectionView.second); // camera, lights, environment
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@@ -200,7 +200,7 @@ int Application::run()
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// Framebuffer
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RenderCommand::clearColor({ 1.0f, 1.0f, 1.0f, 1.0f });
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RenderCommand::clearColorBit();
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RenderCommand::clearBit(GL_COLOR_BUFFER_BIT);
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Renderer2D::the().setEnableDepthBuffer(false);
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Renderer2D::the().beginScene(matIdentity, matIdentity);
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@@ -242,7 +242,7 @@ bool Application::onWindowResize(WindowResizeEvent& e)
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ruc::info("WindowResizeEvent {}x{}", e.getWidth(), e.getHeight());
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RenderCommand::setViewport(0, 0, e.getWidth(), e.getHeight());
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m_framebuffer->setSize(e.getWidth(), e.getHeight());
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m_framebuffer->resize(e.getWidth(), e.getHeight());
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return true;
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}
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@@ -52,7 +52,7 @@ void Framebuffer::unbind() const
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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void Framebuffer::setSize(uint32_t width, uint32_t height)
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void Framebuffer::resize(uint32_t width, uint32_t height)
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{
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if (m_width == width && m_height == height) {
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return;
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@@ -43,7 +43,7 @@ public:
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void bind() const;
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void unbind() const;
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void setSize(uint32_t width, uint32_t height);
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void resize(uint32_t width, uint32_t height);
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Type type() const { return m_type; }
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uint32_t width() const { return m_width; }
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@@ -29,14 +29,10 @@ void RenderCommand::destroy()
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{
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}
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void RenderCommand::clearColorDepthBit()
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void RenderCommand::clearBit(uint32_t bits)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void RenderCommand::clearColorBit()
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{
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glClear(GL_COLOR_BUFFER_BIT);
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// GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT
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glClear(bits);
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}
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void RenderCommand::clearColor(const glm::vec4& color)
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@@ -19,8 +19,7 @@ public:
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static void initialize();
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static void destroy();
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static void clearColorDepthBit();
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static void clearColorBit();
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static void clearBit(uint32_t bits);
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static void clearColor(const glm::vec4& color);
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static void drawIndexed(std::shared_ptr<VertexArray> vertexArray, uint32_t indexCount = 0);
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