Engine: Implement skybox
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#version 450 core
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layout(location = 0) out vec4 color;
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in vec4 v_color;
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in vec3 v_textureCoordinates;
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in flat float v_textureIndex;
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uniform samplerCube u_textures[32];
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void main()
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{
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vec4 textureColor = v_color;
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switch(int(v_textureIndex)) {
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case 0: break; // Texture unit 0 is reserved for no texture
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case 1: textureColor *= texture(u_textures[1], v_textureCoordinates); break;
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case 2: textureColor *= texture(u_textures[2], v_textureCoordinates); break;
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case 3: textureColor *= texture(u_textures[3], v_textureCoordinates); break;
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case 4: textureColor *= texture(u_textures[4], v_textureCoordinates); break;
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case 5: textureColor *= texture(u_textures[5], v_textureCoordinates); break;
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case 6: textureColor *= texture(u_textures[6], v_textureCoordinates); break;
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case 7: textureColor *= texture(u_textures[7], v_textureCoordinates); break;
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case 8: textureColor *= texture(u_textures[8], v_textureCoordinates); break;
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case 9: textureColor *= texture(u_textures[9], v_textureCoordinates); break;
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case 10: textureColor *= texture(u_textures[10], v_textureCoordinates); break;
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case 11: textureColor *= texture(u_textures[11], v_textureCoordinates); break;
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case 12: textureColor *= texture(u_textures[12], v_textureCoordinates); break;
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case 13: textureColor *= texture(u_textures[13], v_textureCoordinates); break;
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case 14: textureColor *= texture(u_textures[14], v_textureCoordinates); break;
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case 15: textureColor *= texture(u_textures[15], v_textureCoordinates); break;
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case 16: textureColor *= texture(u_textures[16], v_textureCoordinates); break;
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case 17: textureColor *= texture(u_textures[17], v_textureCoordinates); break;
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case 18: textureColor *= texture(u_textures[18], v_textureCoordinates); break;
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case 19: textureColor *= texture(u_textures[19], v_textureCoordinates); break;
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case 20: textureColor *= texture(u_textures[20], v_textureCoordinates); break;
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case 21: textureColor *= texture(u_textures[21], v_textureCoordinates); break;
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case 22: textureColor *= texture(u_textures[22], v_textureCoordinates); break;
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case 23: textureColor *= texture(u_textures[23], v_textureCoordinates); break;
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case 24: textureColor *= texture(u_textures[24], v_textureCoordinates); break;
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case 25: textureColor *= texture(u_textures[25], v_textureCoordinates); break;
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case 26: textureColor *= texture(u_textures[26], v_textureCoordinates); break;
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case 27: textureColor *= texture(u_textures[27], v_textureCoordinates); break;
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case 28: textureColor *= texture(u_textures[28], v_textureCoordinates); break;
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case 29: textureColor *= texture(u_textures[29], v_textureCoordinates); break;
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case 30: textureColor *= texture(u_textures[30], v_textureCoordinates); break;
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case 31: textureColor *= texture(u_textures[31], v_textureCoordinates); break;
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}
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color = textureColor;
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}
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#version 450 core
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layout(location = 0) in vec3 a_position;
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layout(location = 1) in vec4 a_color;
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layout(location = 2) in float a_textureIndex;
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out vec4 v_color;
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out vec3 v_textureCoordinates;
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out flat float v_textureIndex;
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uniform mat4 u_projectionView;
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void main()
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{
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v_color = a_color;
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v_textureCoordinates = a_position;
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v_textureIndex = a_textureIndex;
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// Vclip = Camera projection * Camera view * Model transform * Vlocal
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gl_Position = u_projectionView * vec4(a_position, 1.0f);
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}
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@@ -14,6 +14,19 @@
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{ "path": "assets/lua/cameracontroller.lua" }
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]
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},
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{
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"id": { "id": 212563732 },
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"tag": { "tag": "Skybox" },
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"transform" : {
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"translate": [0.0, 0.0, 0.0],
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"rotate": [0.0, 0.0, 0.0],
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"scale": [100.0, 100.0, 100.0]
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},
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"cubemap": {
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"color": [ 1.0, 1.0, 1.0, 1.0 ],
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"texture": "assets/gfx/skybox.jpg"
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}
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},
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{
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"id": { "id": 564564564 },
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"tag": { "tag": "Quad" },
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