Add vec2 to LogStream
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@@ -32,6 +32,12 @@ namespace Inferno {
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return stream;
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return stream;
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}
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}
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const LogStream& operator<<(const LogStream& stream, const glm::vec2& value)
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{
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stream << "{ " << value.x << ", " << value.y << ", " << " }";
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return stream;
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}
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const LogStream& operator<<(const LogStream& stream, const glm::vec3& value)
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const LogStream& operator<<(const LogStream& stream, const glm::vec3& value)
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{
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{
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stream << "{ " << value.x << ", " << value.y << ", " << value.z << " }";
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stream << "{ " << value.x << ", " << value.y << ", " << value.z << " }";
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@@ -41,6 +41,7 @@ namespace Inferno {
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// ----------------------------------------
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// ----------------------------------------
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const LogStream& operator<<(const LogStream& stream, const Transform& value);
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const LogStream& operator<<(const LogStream& stream, const Transform& value);
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const LogStream& operator<<(const LogStream& stream, const glm::vec2& value);
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const LogStream& operator<<(const LogStream& stream, const glm::vec3& value);
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const LogStream& operator<<(const LogStream& stream, const glm::vec3& value);
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const LogStream& operator<<(const LogStream& stream, const glm::vec4& value);
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const LogStream& operator<<(const LogStream& stream, const glm::vec4& value);
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const LogStream& operator<<(const LogStream& stream, const glm::mat4& value);
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const LogStream& operator<<(const LogStream& stream, const glm::mat4& value);
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