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No commits in common. '4dbac7ee3898a8a0357ec67c17821ce9734be51f' and 'cd36841039504725d03cf99242a44f0fba75e8cb' have entirely different histories.

  1. 33
      src/inferno/application.cpp
  2. 5
      src/inferno/application.h
  3. 131
      src/inferno/render/buffer.cpp
  4. 14
      src/inferno/render/buffer.h
  5. 115
      src/inferno/render/framebuffer.cpp
  6. 89
      src/inferno/render/framebuffer.h
  7. 10
      src/inferno/render/render-command.cpp
  8. 3
      src/inferno/render/render-command.h

33
src/inferno/application.cpp

@ -53,19 +53,10 @@ Application::Application()
Input::initialize();
RenderCommand::initialize();
m_framebuffer = Framebuffer::create({
.attachments = { Framebuffer::Type::Color, Framebuffer::Type::Depth },
.width = m_window->getWidth(),
.height = m_window->getHeight(),
.clearColor = { 0.2f, 0.3f, 0.3f, 1.0f },
.clearBit = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT,
});
m_screenFramebuffer = Framebuffer::create({
.renderToScreen = true,
.clearColor = { 1.0f, 1.0f, 1.0f, 1.0f },
.clearBit = GL_COLOR_BUFFER_BIT,
});
m_framebuffer = std::make_unique<Framebuffer>(
Framebuffer::Properties { .type = Framebuffer::Type::Color | Framebuffer::Type::Depth | Framebuffer::Type::Stencil,
.width = m_window->getWidth(),
.height = m_window->getHeight() });
m_scene = std::make_shared<Scene>();
m_scene->initialize();
@ -184,11 +175,11 @@ int Application::run()
m_framebuffer->bind();
RenderCommand::clearColor(m_framebuffer->clearColor());
RenderCommand::clearBit(m_framebuffer->clearBit());
render();
RenderCommand::clearColor({ 0.2f, 0.3f, 0.3f, 1.0f });
RenderCommand::clearColorDepthBit();
std::pair<glm::mat4, glm::mat4> projectionView = m_scene->cameraProjectionView();
RendererCubemap::the().beginScene(projectionView.first, projectionView.second); // camera, lights, environment
Renderer3D::the().beginScene(projectionView.first, projectionView.second); // camera, lights, environment
@ -208,10 +199,8 @@ int Application::run()
// ---------------------------------
// Framebuffer
m_screenFramebuffer->bind();
RenderCommand::clearColor(m_screenFramebuffer->clearColor());
RenderCommand::clearBit(m_screenFramebuffer->clearBit());
RenderCommand::clearColor({ 1.0f, 1.0f, 1.0f, 1.0f });
RenderCommand::clearColorBit();
Renderer2D::the().setEnableDepthBuffer(false);
Renderer2D::the().beginScene(matIdentity, matIdentity);
@ -219,8 +208,6 @@ int Application::run()
Renderer2D::the().endScene();
Renderer2D::the().setEnableDepthBuffer(true);
m_screenFramebuffer->unbind();
m_window->render();
}
@ -255,7 +242,7 @@ bool Application::onWindowResize(WindowResizeEvent& e)
ruc::info("WindowResizeEvent {}x{}", e.getWidth(), e.getHeight());
RenderCommand::setViewport(0, 0, e.getWidth(), e.getHeight());
m_framebuffer->resize(e.getWidth(), e.getHeight());
m_framebuffer->setSize(e.getWidth(), e.getHeight());
return true;
}

5
src/inferno/application.h

@ -1,5 +1,5 @@
/*
* Copyright (C) 2022,2024 Riyyi
* Copyright (C) 2022 Riyyi
*
* SPDX-License-Identifier: MIT
*/
@ -51,9 +51,8 @@ private:
float m_lastFrameTime { 0.0f };
std::unique_ptr<Window> m_window;
std::shared_ptr<Framebuffer> m_framebuffer;
std::shared_ptr<Framebuffer> m_screenFramebuffer;
std::shared_ptr<Scene> m_scene;
std::unique_ptr<Framebuffer> m_framebuffer;
//
std::shared_ptr<Font> m_font;

131
src/inferno/render/buffer.cpp

@ -5,9 +5,10 @@
*/
#include "glad/glad.h"
#include "ruc/meta/assert.h"
#include "inferno/core.h"
#include "inferno/render/buffer.h"
#include "ruc/meta/assert.h"
namespace Inferno {
@ -42,38 +43,57 @@ uint32_t BufferElement::getTypeSize(const BufferElementType type)
case BufferElementType::None:
return 0;
case BufferElementType::Bool:
return sizeof(bool);
case BufferElementType::Bool2:
return sizeof(bool) * 2;
case BufferElementType::Bool3:
return sizeof(bool) * 3;
case BufferElementType::Bool4:
return sizeof(bool) * getTypeCount(type);
return sizeof(bool) * 4;
case BufferElementType::Int:
return sizeof(int32_t);
case BufferElementType::Int2:
return sizeof(int32_t) * 2;
case BufferElementType::Int3:
return sizeof(int32_t) * 3;
case BufferElementType::Int4:
return sizeof(int32_t) * getTypeCount(type);
return sizeof(int32_t) * 4;
case BufferElementType::Uint:
return sizeof(uint32_t);
case BufferElementType::Uint2:
return sizeof(uint32_t) * 2;
case BufferElementType::Uint3:
return sizeof(uint32_t) * 3;
case BufferElementType::Uint4:
return sizeof(uint32_t) * getTypeCount(type);
return sizeof(uint32_t) * 4;
case BufferElementType::Float:
return sizeof(float);
case BufferElementType::Vec2:
return sizeof(float) * 2;
case BufferElementType::Vec3:
return sizeof(float) * 3;
case BufferElementType::Vec4:
return sizeof(float) * getTypeCount(type);
case BufferElementType::VecDouble:
case BufferElementType::VecDouble2:
case BufferElementType::VecDouble3:
case BufferElementType::VecDouble4:
return sizeof(double) * getTypeCount(type);
return sizeof(float) * 4;
case BufferElementType::Double:
return sizeof(double);
case BufferElementType::Double2:
return sizeof(double);
case BufferElementType::Double3:
return sizeof(double);
case BufferElementType::Double4:
return sizeof(double);
case BufferElementType::Mat2:
return sizeof(float) * 2 * 2;
case BufferElementType::Mat3:
return sizeof(float) * 3 * 3;
case BufferElementType::Mat4:
return sizeof(float) * getTypeCount(type);
case BufferElementType::MatDouble2:
case BufferElementType::MatDouble3:
case BufferElementType::MatDouble4:
return sizeof(double) * getTypeCount(type);
return sizeof(float) * 4 * 4;
case BufferElementType::DoubleMat2:
return sizeof(double) * 2 * 2;
case BufferElementType::DoubleMat3:
return sizeof(double) * 3 * 3;
case BufferElementType::DoubleMat4:
return sizeof(double) * 4 * 4;
};
VERIFY(false, "BufferElement unknown BufferElementType size!");
@ -86,28 +106,44 @@ uint32_t BufferElement::getTypeCount(const BufferElementType type)
case BufferElementType::None:
return 0;
case BufferElementType::Bool:
case BufferElementType::Int:
case BufferElementType::Uint:
case BufferElementType::Float:
case BufferElementType::VecDouble:
return 1;
case BufferElementType::Bool2:
case BufferElementType::Int2:
case BufferElementType::Uint2:
case BufferElementType::Vec2:
case BufferElementType::VecDouble2:
return 2;
case BufferElementType::Bool3:
case BufferElementType::Int3:
case BufferElementType::Uint3:
case BufferElementType::Vec3:
case BufferElementType::VecDouble3:
return 3;
case BufferElementType::Bool4:
return 4;
case BufferElementType::Int:
return 1;
case BufferElementType::Int2:
return 2;
case BufferElementType::Int3:
return 3;
case BufferElementType::Int4:
return 4;
case BufferElementType::Uint:
return 1;
case BufferElementType::Uint2:
return 2;
case BufferElementType::Uint3:
return 3;
case BufferElementType::Uint4:
return 4;
case BufferElementType::Float:
return 1;
case BufferElementType::Vec2:
return 2;
case BufferElementType::Vec3:
return 3;
case BufferElementType::Vec4:
case BufferElementType::VecDouble4:
return 4;
case BufferElementType::Double:
return 1;
case BufferElementType::Double2:
return 2;
case BufferElementType::Double3:
return 3;
case BufferElementType::Double4:
return 4;
case BufferElementType::Mat2:
return 2 * 2;
@ -115,11 +151,11 @@ uint32_t BufferElement::getTypeCount(const BufferElementType type)
return 3 * 3;
case BufferElementType::Mat4:
return 4 * 4;
case BufferElementType::MatDouble2:
case BufferElementType::DoubleMat2:
return 2 * 2;
case BufferElementType::MatDouble3:
case BufferElementType::DoubleMat3:
return 3 * 3;
case BufferElementType::MatDouble4:
case BufferElementType::DoubleMat4:
return 4 * 4;
};
@ -133,37 +169,56 @@ uint32_t BufferElement::getTypeGL(const BufferElementType type)
case BufferElementType::None:
return GL_NONE;
case BufferElementType::Bool:
return GL_BOOL;
case BufferElementType::Bool2:
return GL_BOOL;
case BufferElementType::Bool3:
return GL_BOOL;
case BufferElementType::Bool4:
return GL_BOOL;
case BufferElementType::Int:
return GL_INT;
case BufferElementType::Int2:
return GL_INT;
case BufferElementType::Int3:
return GL_INT;
case BufferElementType::Int4:
return GL_INT;
case BufferElementType::Uint:
return GL_UNSIGNED_INT;
case BufferElementType::Uint2:
return GL_UNSIGNED_INT;
case BufferElementType::Uint3:
return GL_UNSIGNED_INT;
case BufferElementType::Uint4:
return GL_UNSIGNED_INT;
case BufferElementType::Float:
return GL_FLOAT;
case BufferElementType::Vec2:
return GL_FLOAT;
case BufferElementType::Vec3:
return GL_FLOAT;
case BufferElementType::Vec4:
return GL_FLOAT;
case BufferElementType::VecDouble:
case BufferElementType::VecDouble2:
case BufferElementType::VecDouble3:
case BufferElementType::VecDouble4:
case BufferElementType::Double:
return GL_DOUBLE;
case BufferElementType::Double2:
return GL_DOUBLE;
case BufferElementType::Double3:
return GL_DOUBLE;
case BufferElementType::Double4:
return GL_DOUBLE;
case BufferElementType::Mat2:
return GL_FLOAT;
case BufferElementType::Mat3:
return GL_FLOAT;
case BufferElementType::Mat4:
return GL_FLOAT;
case BufferElementType::MatDouble2:
case BufferElementType::MatDouble3:
case BufferElementType::MatDouble4:
case BufferElementType::DoubleMat2:
return GL_DOUBLE;
case BufferElementType::DoubleMat3:
return GL_DOUBLE;
case BufferElementType::DoubleMat4:
return GL_DOUBLE;
};

14
src/inferno/render/buffer.h

@ -18,13 +18,13 @@ namespace Inferno {
// https://www.khronos.org/opengl/wiki/Data_Type_(GLSL)
enum class BufferElementType {
None = 0,
Bool, Bool2, Bool3, Bool4, // bvec
Int, Int2, Int3, Int4, // ivec
Uint, Uint2, Uint3, Uint4, // uvec
Float, Vec2, Vec3, Vec4, // vec
VecDouble, VecDouble2, VecDouble3, VecDouble4, // dvec
Mat2, Mat3, Mat4, // mat
MatDouble2, MatDouble3, MatDouble4, // dmat
Bool, Bool2, Bool3, Bool4, // bvec
Int, Int2, Int3, Int4, // ivec
Uint, Uint2, Uint3, Uint4, // uvec
Float, Vec2, Vec3, Vec4, // vec
Double, Double2, Double3, Double4, // dvec
Mat2, Mat3, Mat4, // mat
DoubleMat2, DoubleMat3, DoubleMat4, // dmat
};
// clang-format on

115
src/inferno/render/framebuffer.cpp

@ -4,8 +4,7 @@
* SPDX-License-Identifier: MIT
*/
#include <cstddef> // size_t
#include <cstdint> // uint8_t, uint32_t
#include <cstdint> // int8_t
#include "glad/glad.h"
#include "ruc/meta/assert.h"
@ -15,34 +14,34 @@
namespace Inferno {
std::shared_ptr<Framebuffer> Framebuffer::create(const Properties& properties)
Framebuffer::Framebuffer(const Properties& init)
: m_type(init.type)
, m_width(init.width)
, m_height(init.height)
{
VERIFY((properties.attachments.size() > 0 && !properties.renderToScreen) || properties.renderToScreen,
"cant have attachments on the default framebuffer");
VERIFY(static_cast<int8_t>(init.type) != 0,
"malformed framebuffer type: {}", init.type);
auto result = std::shared_ptr<Framebuffer>(new Framebuffer(properties));
if (!properties.renderToScreen) {
result->m_id = UINT_MAX;
glGenFramebuffers(1, &result->m_id);
}
result->createTextures();
m_id = UINT_MAX;
glGenFramebuffers(1, &m_id);
return result;
createTextures();
}
Framebuffer::~Framebuffer()
{
if (m_renderToScreen) {
return;
}
glDeleteFramebuffers(1, &m_id);
}
// -----------------------------------------
bool Framebuffer::check() const
{
VERIFY(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
"malformed framebuffer: {:#x}", glCheckFramebufferStatus(GL_FRAMEBUFFER));
return true;
}
void Framebuffer::bind() const
{
glBindFramebuffer(GL_FRAMEBUFFER, m_id);
@ -53,14 +52,7 @@ void Framebuffer::unbind() const
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
bool Framebuffer::check() const
{
VERIFY(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
"malformed framebuffer: {:#x}", glCheckFramebufferStatus(GL_FRAMEBUFFER));
return true;
}
void Framebuffer::resize(uint32_t width, uint32_t height)
void Framebuffer::setSize(uint32_t width, uint32_t height)
{
if (m_width == width && m_height == height) {
return;
@ -76,55 +68,40 @@ void Framebuffer::resize(uint32_t width, uint32_t height)
void Framebuffer::createTextures()
{
if (m_renderToScreen) {
return;
}
bind();
if (m_id) {
glDeleteFramebuffers(1, &m_id);
m_textures.clear();
m_textures[0] = AssetManager::the().remove(FRAMEBUFFER_TEXTURE_COLOR);
m_textures[1] = AssetManager::the().remove(FRAMEBUFFER_TEXTURE_DEPTH);
m_textures[2] = AssetManager::the().remove(FRAMEBUFFER_TEXTURE_STENCIL);
m_textures[3] = AssetManager::the().remove(FRAMEBUFFER_TEXTURE_DEPTH_STENCIL);
if (m_type & Type::Color) {
// Set color attachment 0 out of 32
m_textures[0] = AssetManager::the().load<TextureFramebuffer>(
FRAMEBUFFER_TEXTURE_COLOR, m_width, m_height, GL_RGB, GL_RGB);
m_textures[0]->bind(0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_textures[0]->id(), 0);
m_textures[0]->unbind();
}
m_id = UINT_MAX;
glGenFramebuffers(1, &m_id);
bind();
auto it = m_attachments.begin();
uint8_t color_attachment = 0;
size_t size = m_attachments.size();
m_textures.resize(size);
for (size_t i = 0; i < size; ++i) {
TypeProperties type = *(it + i);
if (type.type == Type::Color) {
// Set color attachment 0 out of 32
m_textures[i] = (TextureFramebuffer::create(
"", m_width, m_height, GL_RGB, GL_RGB));
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + color_attachment, GL_TEXTURE_2D, m_textures[i]->id(), 0);
}
// This combined texture is required for older GPUs
if (type.type == Type::Depth24Stencil8) {
m_textures[i] = (TextureFramebuffer::create(
"", m_width, m_height, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8));
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[i]->id(), 0);
continue;
}
if (type.type == Type::Depth32F) {
// FIXME: This isnt a 32-bit float texture
m_textures[i] = (TextureFramebuffer::create(
"", m_width, m_height, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT));
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[i]->id(), 0);
continue;
}
// This combined texture is required for older GPUs
if (m_type & Type::Depth && m_type & Stencil) {
m_textures[3] = AssetManager::the().load<TextureFramebuffer>(
FRAMEBUFFER_TEXTURE_DEPTH_STENCIL, m_width, m_height, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[3]->id(), 0);
}
else if (m_type & Type::Depth) {
m_textures[1] = AssetManager::the().load<TextureFramebuffer>(
FRAMEBUFFER_TEXTURE_DEPTH, m_width, m_height, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[1]->id(), 0);
}
else if (m_type & Type::Stencil) {
m_textures[2] = AssetManager::the().load<TextureFramebuffer>(
FRAMEBUFFER_TEXTURE_STENCIL, m_width, m_height, GL_STENCIL_INDEX, GL_STENCIL_INDEX);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[2]->id(), 0);
}
VERIFY(color_attachment <= 32, "maximum color attachments was exceeded: {}/32", color_attachment);
check();
unbind();
}

89
src/inferno/render/framebuffer.h

@ -6,94 +6,67 @@
#pragma once
#include <cstddef> // size_t
#include <cstdint> // uint8_t
#include <initializer_list>
#include <memory> // std::shared_ptr
#include <vector>
#include "glm/ext/vector_float4.hpp" // glm::vec4
#include <cstdint> // int8_t
#include <memory> // std::shared_ptr
#include "inferno/asset/texture.h"
#include "ruc/meta/core.h"
// AssetManager paths to the global framebuffer textures
#define FRAMEBUFFER_TEXTURE_COLOR "@framebuffer-color"
#define FRAMEBUFFER_TEXTURE_DEPTH "@framebuffer-depth"
#define FRAMEBUFFER_TEXTURE_STENCIL "@framebuffer-stencil"
#define FRAMEBUFFER_TEXTURE_DEPTH_STENCIL "@framebuffer-depth-stencil"
namespace Inferno {
class Framebuffer final { // Frame Buffer Object, FBO
public:
enum Type : uint8_t {
enum Type : int8_t {
None = 0,
// Color
RGBA8 = 1,
// Depth/stencil
Depth32F = 2,
Depth24Stencil8 = 3,
// Defaults
Color = RGBA8,
Depth = Depth24Stencil8,
};
struct TypeProperties {
TypeProperties() = default;
TypeProperties(Type type)
: type(type)
{
}
Type type;
Color = BIT(0),
Depth = BIT(1),
Stencil = BIT(2),
};
struct Properties {
std::initializer_list<TypeProperties> attachments {};
bool renderToScreen { false }; // (dummy framebuffer)
Type type { None };
uint32_t width { 1280 };
uint32_t height { 720 };
glm::vec4 clearColor { 1.0f, 0.0f, 1.0f, 1.0f }; // magenta
uint32_t clearBit { 0 };
};
Framebuffer(const Properties& init);
~Framebuffer();
// Factory function
static std::shared_ptr<Framebuffer> create(const Properties& properties);
bool check() const;
void bind() const;
void unbind() const;
bool check() const;
void resize(uint32_t width, uint32_t height);
uint32_t id() const { return m_id; }
void setSize(uint32_t width, uint32_t height);
Type type() const { return m_type; }
uint32_t width() const { return m_width; }
uint32_t height() const { return m_height; }
uint32_t clearBit() const { return m_clearBit; }
glm::vec4 clearColor() const { return m_clearColor; }
const std::vector<TypeProperties>& attachments() const { return m_attachments; }
std::shared_ptr<TextureFramebuffer> texture(size_t index) const { return m_textures[index]; }
uint32_t id() const { return m_id; }
std::shared_ptr<TextureFramebuffer> texture(uint8_t index) const { return m_textures[index]; }
private:
Framebuffer(const Properties& properties)
: m_renderToScreen(properties.renderToScreen)
, m_width(properties.width)
, m_height(properties.height)
, m_clearBit(properties.clearBit)
, m_clearColor(properties.clearColor)
, m_attachments(properties.attachments)
{
}
void createTextures();
private:
bool m_renderToScreen { false };
uint32_t m_id { 0 };
Type m_type { None };
uint32_t m_width { 0 };
uint32_t m_height { 0 };
uint32_t m_clearBit { 0 };
glm::vec4 m_clearColor;
std::vector<TypeProperties> m_attachments;
std::vector<std::shared_ptr<TextureFramebuffer>> m_textures;
uint32_t m_id { 0 };
std::shared_ptr<TextureFramebuffer> m_textures[4] { nullptr, nullptr, nullptr, nullptr };
};
// Make bitwise OR '|' return the enum type instead of int
inline Framebuffer::Type operator|(Framebuffer::Type lhs, Framebuffer::Type rhs)
{
return static_cast<Framebuffer::Type>(
static_cast<int8_t>(lhs) | static_cast<int8_t>(rhs));
}
} // namespace Inferno

10
src/inferno/render/render-command.cpp

@ -29,10 +29,14 @@ void RenderCommand::destroy()
{
}
void RenderCommand::clearBit(uint32_t bits)
void RenderCommand::clearColorDepthBit()
{
// GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT
glClear(bits);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void RenderCommand::clearColorBit()
{
glClear(GL_COLOR_BUFFER_BIT);
}
void RenderCommand::clearColor(const glm::vec4& color)

3
src/inferno/render/render-command.h

@ -19,7 +19,8 @@ public:
static void initialize();
static void destroy();
static void clearBit(uint32_t bits);
static void clearColorDepthBit();
static void clearColorBit();
static void clearColor(const glm::vec4& color);
static void drawIndexed(std::shared_ptr<VertexArray> vertexArray, uint32_t indexCount = 0);

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