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@ -5,9 +5,10 @@
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*/ |
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#include "glad/glad.h" |
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#include "ruc/meta/assert.h" |
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#include "inferno/core.h" |
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#include "inferno/render/buffer.h" |
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#include "ruc/meta/assert.h" |
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namespace Inferno { |
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@ -42,38 +43,57 @@ uint32_t BufferElement::getTypeSize(const BufferElementType type)
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case BufferElementType::None: |
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return 0; |
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case BufferElementType::Bool: |
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return sizeof(bool); |
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case BufferElementType::Bool2: |
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return sizeof(bool) * 2; |
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case BufferElementType::Bool3: |
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return sizeof(bool) * 3; |
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case BufferElementType::Bool4: |
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return sizeof(bool) * getTypeCount(type); |
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return sizeof(bool) * 4; |
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case BufferElementType::Int: |
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return sizeof(int32_t); |
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case BufferElementType::Int2: |
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return sizeof(int32_t) * 2; |
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case BufferElementType::Int3: |
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return sizeof(int32_t) * 3; |
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case BufferElementType::Int4: |
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return sizeof(int32_t) * getTypeCount(type); |
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return sizeof(int32_t) * 4; |
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case BufferElementType::Uint: |
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return sizeof(uint32_t); |
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case BufferElementType::Uint2: |
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return sizeof(uint32_t) * 2; |
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case BufferElementType::Uint3: |
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return sizeof(uint32_t) * 3; |
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case BufferElementType::Uint4: |
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return sizeof(uint32_t) * getTypeCount(type); |
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return sizeof(uint32_t) * 4; |
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case BufferElementType::Float: |
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return sizeof(float); |
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case BufferElementType::Vec2: |
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return sizeof(float) * 2; |
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case BufferElementType::Vec3: |
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return sizeof(float) * 3; |
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case BufferElementType::Vec4: |
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return sizeof(float) * getTypeCount(type); |
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case BufferElementType::VecDouble: |
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case BufferElementType::VecDouble2: |
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case BufferElementType::VecDouble3: |
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case BufferElementType::VecDouble4: |
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return sizeof(double) * getTypeCount(type); |
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return sizeof(float) * 4; |
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case BufferElementType::Double: |
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return sizeof(double); |
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case BufferElementType::Double2: |
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return sizeof(double); |
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case BufferElementType::Double3: |
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return sizeof(double); |
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case BufferElementType::Double4: |
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return sizeof(double); |
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case BufferElementType::Mat2: |
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return sizeof(float) * 2 * 2; |
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case BufferElementType::Mat3: |
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return sizeof(float) * 3 * 3; |
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case BufferElementType::Mat4: |
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return sizeof(float) * getTypeCount(type); |
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case BufferElementType::MatDouble2: |
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case BufferElementType::MatDouble3: |
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case BufferElementType::MatDouble4: |
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return sizeof(double) * getTypeCount(type); |
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return sizeof(float) * 4 * 4; |
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case BufferElementType::DoubleMat2: |
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return sizeof(double) * 2 * 2; |
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case BufferElementType::DoubleMat3: |
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return sizeof(double) * 3 * 3; |
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case BufferElementType::DoubleMat4: |
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return sizeof(double) * 4 * 4; |
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}; |
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VERIFY(false, "BufferElement unknown BufferElementType size!"); |
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@ -86,28 +106,44 @@ uint32_t BufferElement::getTypeCount(const BufferElementType type)
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case BufferElementType::None: |
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return 0; |
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case BufferElementType::Bool: |
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case BufferElementType::Int: |
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case BufferElementType::Uint: |
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case BufferElementType::Float: |
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case BufferElementType::VecDouble: |
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return 1; |
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case BufferElementType::Bool2: |
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case BufferElementType::Int2: |
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case BufferElementType::Uint2: |
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case BufferElementType::Vec2: |
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case BufferElementType::VecDouble2: |
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return 2; |
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case BufferElementType::Bool3: |
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case BufferElementType::Int3: |
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case BufferElementType::Uint3: |
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case BufferElementType::Vec3: |
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case BufferElementType::VecDouble3: |
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return 3; |
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case BufferElementType::Bool4: |
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return 4; |
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case BufferElementType::Int: |
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return 1; |
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case BufferElementType::Int2: |
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return 2; |
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case BufferElementType::Int3: |
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return 3; |
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case BufferElementType::Int4: |
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return 4; |
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case BufferElementType::Uint: |
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return 1; |
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case BufferElementType::Uint2: |
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return 2; |
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case BufferElementType::Uint3: |
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return 3; |
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case BufferElementType::Uint4: |
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return 4; |
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case BufferElementType::Float: |
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return 1; |
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case BufferElementType::Vec2: |
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return 2; |
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case BufferElementType::Vec3: |
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return 3; |
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case BufferElementType::Vec4: |
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case BufferElementType::VecDouble4: |
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return 4; |
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case BufferElementType::Double: |
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return 1; |
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case BufferElementType::Double2: |
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return 2; |
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case BufferElementType::Double3: |
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return 3; |
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case BufferElementType::Double4: |
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return 4; |
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case BufferElementType::Mat2: |
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return 2 * 2; |
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@ -115,11 +151,11 @@ uint32_t BufferElement::getTypeCount(const BufferElementType type)
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return 3 * 3; |
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case BufferElementType::Mat4: |
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return 4 * 4; |
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case BufferElementType::MatDouble2: |
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case BufferElementType::DoubleMat2: |
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return 2 * 2; |
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case BufferElementType::MatDouble3: |
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case BufferElementType::DoubleMat3: |
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return 3 * 3; |
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case BufferElementType::MatDouble4: |
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case BufferElementType::DoubleMat4: |
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return 4 * 4; |
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}; |
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@ -133,37 +169,56 @@ uint32_t BufferElement::getTypeGL(const BufferElementType type)
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case BufferElementType::None: |
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return GL_NONE; |
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case BufferElementType::Bool: |
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return GL_BOOL; |
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case BufferElementType::Bool2: |
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return GL_BOOL; |
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case BufferElementType::Bool3: |
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return GL_BOOL; |
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case BufferElementType::Bool4: |
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return GL_BOOL; |
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case BufferElementType::Int: |
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return GL_INT; |
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case BufferElementType::Int2: |
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return GL_INT; |
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case BufferElementType::Int3: |
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return GL_INT; |
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case BufferElementType::Int4: |
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return GL_INT; |
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case BufferElementType::Uint: |
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return GL_UNSIGNED_INT; |
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case BufferElementType::Uint2: |
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return GL_UNSIGNED_INT; |
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case BufferElementType::Uint3: |
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return GL_UNSIGNED_INT; |
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case BufferElementType::Uint4: |
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return GL_UNSIGNED_INT; |
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case BufferElementType::Float: |
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return GL_FLOAT; |
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case BufferElementType::Vec2: |
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return GL_FLOAT; |
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case BufferElementType::Vec3: |
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return GL_FLOAT; |
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case BufferElementType::Vec4: |
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return GL_FLOAT; |
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case BufferElementType::VecDouble: |
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case BufferElementType::VecDouble2: |
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case BufferElementType::VecDouble3: |
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case BufferElementType::VecDouble4: |
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case BufferElementType::Double: |
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return GL_DOUBLE; |
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case BufferElementType::Double2: |
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return GL_DOUBLE; |
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case BufferElementType::Double3: |
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return GL_DOUBLE; |
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case BufferElementType::Double4: |
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return GL_DOUBLE; |
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case BufferElementType::Mat2: |
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return GL_FLOAT; |
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case BufferElementType::Mat3: |
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return GL_FLOAT; |
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case BufferElementType::Mat4: |
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return GL_FLOAT; |
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case BufferElementType::MatDouble2: |
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case BufferElementType::MatDouble3: |
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case BufferElementType::MatDouble4: |
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case BufferElementType::DoubleMat2: |
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return GL_DOUBLE; |
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case BufferElementType::DoubleMat3: |
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return GL_DOUBLE; |
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case BufferElementType::DoubleMat4: |
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return GL_DOUBLE; |
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}; |
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