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2 Commits
Author SHA1 Message Date
Riyyi 55af11d831 Engine: Add constructor for raw data texture 2022-09-28 14:15:52 +02:00
Riyyi 26cd35d679 CMake: Populate list of required include directories for library targets
PUBLIC items will populate the INTERFACE_INCLUDE_DIRECTORIES property of
<target>. This property is a list of public include directories
requirements for a library.

Targets may populate this property to publish the include directories
required to compile against the headers for the target.
2022-09-28 14:05:02 +02:00
5 changed files with 41 additions and 30 deletions
+3 -5
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@@ -13,9 +13,7 @@ file(GLOB_RECURSE GAME_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
add_executable(${GAME} ${GAME_SOURCES})
target_include_directories(${GAME} PRIVATE
"src"
"${CMAKE_SOURCE_DIR}/src"
"${CMAKE_SOURCE_DIR}/vendor/ruc/src")
"src")
target_link_libraries(${GAME} ${ENGINE})
target_precompile_headers(${GAME} REUSE_FROM ${ENGINE})
@@ -25,5 +23,5 @@ target_precompile_headers(${GAME} REUSE_FROM ${ENGINE})
# Add 'make run' target
add_custom_target(run
COMMAND ${GAME}
WORKING_DIRECTORY ".."
)
WORKING_DIRECTORY "..")
add_dependencies(run ${ENGINE})
+1 -3
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@@ -1,14 +1,12 @@
file(GLOB_RECURSE ENGINE_SOURCES "${ENGINE}/*.cpp")
add_library(${ENGINE} ${ENGINE_SOURCES})
target_include_directories(${ENGINE} PRIVATE
target_include_directories(${ENGINE} PUBLIC
"."
"../vendor/entt/src"
"../vendor/glad/include"
"../vendor/glfw/include"
"../vendor/glm"
"../vendor/json/include"
"../vendor/lua"
"../vendor/ruc/src"
"../vendor/sol2/include"
"../vendor/stb")
+32 -19
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@@ -5,6 +5,7 @@
*/
#include <climits> // UINT_MAX
#include <cstdint> // uint8_t, uint32_t
#include <memory> // std::shared_ptr
#include <utility> // std::move
@@ -21,34 +22,27 @@ namespace Inferno {
Texture::Texture(const std::string& path)
: m_path(std::move(path))
{
int width;
int height;
int channels;
unsigned char* data = nullptr;
int width = 0;
int height = 0;
int channels = 0;
// Load image data
stbi_set_flip_vertically_on_load(1);
unsigned char* data = stbi_load(path.c_str(), &width, &height, &channels, STBI_default);
data = stbi_load(path.c_str(), &width, &height, &channels, STBI_default);
VERIFY(data, "failed to load image: '{}'", path);
VERIFY(data, "Failed to load image: '{}'", path);
m_width = width;
m_height = height;
if (channels == 4) {
m_internalFormat = GL_RGBA8;
m_dataFormat = GL_RGBA;
}
else if (channels == 3) {
m_internalFormat = GL_RGB8;
m_dataFormat = GL_RGB;
}
create(data);
init(data, width, height, channels);
// Clean resources
stbi_image_free(data);
}
Texture::Texture(unsigned char* data, uint32_t width, uint32_t height, uint8_t channels)
{
init(data, width, height, channels);
}
Texture::~Texture()
{
glDeleteTextures(1, &m_id);
@@ -70,6 +64,25 @@ void Texture::unbind() const
glBindTexture(GL_TEXTURE_2D, 0);
}
// -----------------------------------------
void Texture::init(unsigned char* data, uint32_t width, uint32_t height, uint8_t channels)
{
m_width = width;
m_height = height;
if (channels == 4) {
m_internalFormat = GL_RGBA8;
m_dataFormat = GL_RGBA;
}
else if (channels == 3) {
m_internalFormat = GL_RGB8;
m_dataFormat = GL_RGB;
}
create(data);
}
void Texture::create(unsigned char* data)
{
m_id = UINT_MAX;
+4 -2
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@@ -6,7 +6,7 @@
#pragma once
#include <cstdint> // uint32_t
#include <cstdint> // uint8_t, uint32_t
#include <memory> // std::shared_ptr
#include <string> // std::string
#include <unordered_map> // std::unordered_map
@@ -18,6 +18,7 @@ namespace Inferno {
class Texture {
public:
Texture(const std::string& path);
Texture(unsigned char* data, uint32_t width, uint32_t height, uint8_t channels = 3);
virtual ~Texture();
void bind(uint32_t unit = 0) const;
@@ -31,6 +32,7 @@ public:
inline uint32_t dataFormat() const { return m_dataFormat; }
protected:
void init(unsigned char* data, uint32_t width, uint32_t height, uint8_t channels);
void create(unsigned char* data);
private:
@@ -47,7 +49,7 @@ private:
class TextureManager final : public ruc::Singleton<TextureManager> {
public:
TextureManager(s);
virtual ~TextureManager();
~TextureManager();
void add(const std::string& path, std::shared_ptr<Texture> texture);
std::shared_ptr<Texture> load(const std::string& path);
+1 -1
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@@ -18,7 +18,7 @@ list(REMOVE_ITEM LUA "${CMAKE_CURRENT_SOURCE_DIR}/lua/lua/lua.c") # Do not co
set(ENGINE_SOURCES ${GLAD} ${LUA})
add_library(${ENGINE}-dependencies ${ENGINE_SOURCES})
target_include_directories(${ENGINE}-dependencies PRIVATE
target_include_directories(${ENGINE}-dependencies PUBLIC
"glad/include"
"lua")
target_link_libraries(${ENGINE}-dependencies glfw ruc)