/* * Copyright (C) 2022 Riyyi * * SPDX-License-Identifier: MIT */ #pragma once #include // std::shared_ptr #include "glm/ext/vector_float4.hpp" // glm::vec4 #include "inferno/render/texture.h" namespace Inferno { struct SpriteComponent { glm::vec4 color { 1.0f }; std::shared_ptr texture; }; } // namespace Inferno