/* * Copyright (C) 2022 Riyyi * * SPDX-License-Identifier: MIT */ #include "glm/ext/matrix_transform.hpp" // glm::translate, glm::rotate, glm::scale, glm::radians #include "ruc/format/log.h" #include "inferno/component/spritecomponent.h" #include "inferno/component/transformcomponent.h" #include "inferno/render/renderer.h" #include "inferno/system/rendersystem.h" namespace Inferno { RenderSystem::RenderSystem(s) { ruc::info("RenderSystem initialized"); } RenderSystem::~RenderSystem() { } void RenderSystem::render() { auto group = m_registry->group(); for (auto [entity, transform, sprite] : group.each()) { Renderer2D::the().drawQuad(transform, sprite.color, sprite.texture); } } } // namespace Inferno