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109 lines
2.9 KiB
109 lines
2.9 KiB
#include "entt/entity/registry.hpp" // entt::entity, entt::registry |
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#include "inferno/assert.h" |
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#include "inferno/io/log.h" |
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#include "inferno/scene/components.h" |
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#include "inferno/scene/scene.h" |
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#include "inferno/script/luascript.h" |
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#include "inferno/script/nativescript.h" |
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#include "inferno/systems/script.h" |
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namespace Inferno { |
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ScriptSystem* ScriptSystem::s_instance = nullptr; |
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void ScriptSystem::initialize() |
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{ |
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ASSERT(!s_instance, "ScriptSystem already exists!"); |
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s_instance = this; |
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dbg(Log::Info) << "ScriptSystem initialized"; |
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} |
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void ScriptSystem::destroy() |
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{ |
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auto nativeScriptView = m_scene->registry()->view<NativeScriptComponent>(); |
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for (auto entity : nativeScriptView) { |
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cleanup(nativeScriptView.get<NativeScriptComponent>(entity)); |
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} |
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auto luaScriptView = m_scene->registry()->view<LuaScriptComponent>(); |
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for (auto entity : luaScriptView) { |
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cleanup(luaScriptView.get<LuaScriptComponent>(entity)); |
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} |
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delete s_instance; |
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s_instance = nullptr; |
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} |
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void ScriptSystem::update(float deltaTime) |
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{ |
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// @Todo figure out why group doesn't work here |
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auto nativeScriptView = m_scene->registry()->view<TransformComponent, NativeScriptComponent>(); |
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for (auto [entity, transform, nativeScript] : nativeScriptView.each()) { |
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// Create native script if not initialized |
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if (!nativeScript.instance) { |
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nativeScript.instance = nativeScript.initialize(); |
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nativeScript.instance->transform = &transform; |
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nativeScript.instance->m_scene = m_scene; |
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nativeScript.instance->m_entity = static_cast<uint32_t>(entity); |
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nativeScript.instance->initialize(); |
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} |
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nativeScript.instance->transform = &transform; |
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nativeScript.instance->update(deltaTime); |
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} |
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auto luaScriptView = m_scene->registry()->view<TransformComponent, LuaScriptComponent>(); |
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for (auto [entity, transform, luaScript] : luaScriptView.each()) { |
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// Create Lua script if not initialized |
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if (!luaScript.instance) { |
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luaScript.instance = new LuaScript(); |
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luaScript.instance->transform = &transform; |
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luaScript.instance->m_scene = m_scene; |
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luaScript.instance->m_entity = static_cast<uint32_t>(entity); |
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luaScript.instance->m_path = luaScript.path; |
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luaScript.instance->initialize(); |
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} |
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luaScript.instance->update(deltaTime); |
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} |
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} |
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void ScriptSystem::cleanup(uint32_t entity) |
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{ |
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if (m_scene->hasComponent<NativeScriptComponent>(entity)) { |
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auto& nativeScript = m_scene->getComponent<NativeScriptComponent>(entity); |
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cleanup(nativeScript); |
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} |
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if (m_scene->hasComponent<LuaScriptComponent>(entity)) { |
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auto& luaScript = m_scene->getComponent<LuaScriptComponent>(entity); |
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cleanup(luaScript); |
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} |
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} |
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void ScriptSystem::cleanup(NativeScriptComponent& nativeScript) |
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{ |
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if (nativeScript.instance) { |
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nativeScript.instance->destroy(); |
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nativeScript.destroy(); |
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} |
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} |
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void ScriptSystem::cleanup(LuaScriptComponent& luaScript) |
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{ |
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if (luaScript.instance) { |
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luaScript.instance->destroy(); |
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delete luaScript.instance; |
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} |
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} |
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}
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