Inferno Game Engine
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/*
* Copyright (C) 2023 Riyyi
*
* SPDX-License-Identifier: MIT
*/
#include "ruc/format/print.h"
#include "ruc/json/json.h"
#include "inferno/component/cameracomponent.h"
namespace Inferno {
void fromJson(const ruc::Json& json, CameraComponent& value)
{
VERIFY(json.type() == ruc::Json::Type::Object);
if (json.exists("type")) {
value.type = json.at("type").get<std::string>() == "orthographic" ? CameraType::Orthographic : CameraType::Perspective;
}
if (json.exists("zoom-level")) {
json.at("zoom-level").getTo(value.zoomLevel);
}
}
} // namespace Inferno