Inferno Game Engine
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/*
* Copyright (C) 2023 Riyyi
*
* SPDX-License-Identifier: MIT
*/
#include "ruc/json/json.h"
#include "inferno/component/luascriptcomponent.h"
namespace Inferno {
void fromJson(const ruc::Json& json, LuaScriptComponent& value)
{
VERIFY(json.type() == ruc::Json::Type::Object);
VERIFY(json.exists("path"), "path not found");
json.at("path").getTo(value.path);
}
} // namespace Inferno