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76 lines
2.1 KiB
76 lines
2.1 KiB
# User config between these lines |
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# ------------------------------------------ |
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# Set engine name |
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set(ENGINE "inferno") |
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# Set project name |
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set(GAME "game") |
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# ------------------------------------------ |
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cmake_minimum_required(VERSION 3.1) |
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# Check if the build should include debugging symbols |
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option(DEBUG "" ON) |
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if(DEBUG) |
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# cmake -DDEBUG=on .. && make |
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message("--- Debug ---") |
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set(CMAKE_BUILD_TYPE "Debug") |
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# -Og = Optimizations that do not interfere with debugging |
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# -Wall = All warnings about contructions that are easily avoidable |
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# -Wextra = Extra warning flags not covered by -Wall |
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# -g = Produce debugging information in OS's native format |
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# -pg = Generate profile information for analysis with gprof |
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -Wall -Wextra -g -pg") |
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# gprof <GAME> gmon.out > profile-data.txt |
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else() |
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# cmake -DDEBUG=off .. && make |
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message("--- Release ---") |
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set(CMAKE_BUILD_TYPE "Release") |
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# -O3 = Optimizations that increases compilation time and performance |
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3") |
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endif() |
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# Include all headers |
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include_directories( |
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"${ENGINE}/vendor/glad/include" |
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"${ENGINE}/vendor/glfw/include" |
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"${ENGINE}/vendor/glm" |
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"${ENGINE}/vendor/json/include" |
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"${ENGINE}/src" |
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) |
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# Define engine source files |
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file(GLOB_RECURSE GLAD "${ENGINE}/vendor/glad/*.c") |
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file(GLOB_RECURSE ENGINE_SOURCES "${ENGINE}/src/${ENGINE}/*.cpp") |
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set(ENGINE_SOURCES ${GLAD} ${ENGINE_SOURCES}) |
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# Define game source files |
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file(GLOB_RECURSE GAME_SOURCES "${GAME}/src/*.cpp") |
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set(GAME_SOURCES ${GAME_SOURCES}) |
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# ------------------------------------------ |
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project(${ENGINE}) |
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set(CMAKE_CXX_STANDARD 14) |
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# GLFW |
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) |
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) |
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) |
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# Add GLFW target to project |
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add_subdirectory(${ENGINE}/vendor/glfw) |
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add_library(${ENGINE} STATIC ${ENGINE_SOURCES}) |
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target_link_libraries(${ENGINE} glfw) |
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# ------------------------------------------ |
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project(${GAME}) |
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set(CMAKE_CXX_STANDARD 14) |
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add_executable(${GAME} ${GAME_SOURCES}) |
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target_link_libraries(${GAME} ${ENGINE})
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