Inferno Game Engine
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Riyyi 35f5e9d0c4 Mark log write functions as inline 3 years ago
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event Move & symbol to the left when its part of the type 3 years ago
render Dont use new keyword with unique_ptr 3 years ago
scene Add lua component 3 years ago
script Add lua script class 3 years ago
systems Implement lua script into script system 3 years ago
application.cpp Remove entity class 3 years ago
application.h Move example entities to scene 3 years ago
assertions.h Change assert output format 3 years ago
core.h Improve on the logging system, add assertions.h 3 years ago
entrypoint.h Improve on the logging system, add assertions.h 3 years ago
file.cpp Remove unnecessary c_str() 3 years ago
file.h Move & symbol to the left when its part of the type 3 years ago
input.cpp Rename Application::get() singleton to the() 3 years ago
input.h Set initial cursor position 3 years ago
inputcodes.cpp Change KeyCode from an extern variable to a function 3 years ago
inputcodes.h Change KeyCode from an extern variable to a function 3 years ago
log.cpp Add comment as a color to log 3 years ago
log.h Mark log write functions as inline 3 years ago
settings.cpp Convert Settings::load() to use a reference 3 years ago
settings.h Convert Settings::load() to use a reference 3 years ago
time.cpp Implement batch rendering in application.cpp, combine color / texure shader into one batch shader 3 years ago
time.h Implement batch rendering in application.cpp, combine color / texure shader into one batch shader 3 years ago
window.cpp Convert Window properties strings to std::string, remove Settings initialized 3 years ago
window.h Take callback as a const ref 3 years ago