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31 lines
629 B
31 lines
629 B
/* |
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* Copyright (C) 2024 Riyyi |
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* |
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* SPDX-License-Identifier: MIT |
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*/ |
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#pragma once |
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#include "glm/ext/matrix_float4x4.hpp" // glm::mat4 |
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namespace Inferno { |
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class VertexArray; |
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class RenderCommand { |
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public: |
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static void initialize(); |
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static void destroy(); |
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static void clear(); |
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static void clearColor(const glm::vec4& color); |
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static void drawIndexed(const VertexArray& vertexArray, uint32_t indexCount = 0); |
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static void setViewport(int32_t x, int32_t y, uint32_t width, uint32_t height); |
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static void setDepthTest(bool enabled); |
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static bool depthTest(); |
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static int32_t textureUnitAmount(); |
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}; |
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} // namespace Inferno
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