Inferno Game Engine
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

175 lines
4.3 KiB

#include "inferno/application.h"
#include "inferno/assertions.h"
#include "inferno/component/transform.h"
#include "inferno/core.h"
#include "inferno/event/applicationevent.h"
#include "inferno/event/event.h"
#include "inferno/event/keyevent.h"
#include "inferno/event/mouseevent.h"
#include "inferno/input.h"
#include "inferno/inputcodes.h"
#include "inferno/log.h"
#include "inferno/settings.h"
#include "inferno/render/buffer.h"
#include "inferno/render/camera.h"
#include "inferno/render/context.h"
#include "inferno/render/renderer.h"
#include "inferno/render/shader.h"
#include "inferno/render/texture.h"
#include "inferno/time.h"
#include "inferno/window.h"
namespace Inferno {
Application* Application::s_instance = nullptr;
Application::Application()
{
ASSERT(!s_instance, "Application already exists!");
s_instance = this;
// Initialize
Settings::initialize();
m_window = std::make_unique<Window>();
m_window->setEventCallback(NF_BIND_EVENT(Application::onEvent));
Input::initialize();
ShaderManager* shaderManager = new ShaderManager();
shaderManager->initialize();
TextureManager* textureManager = new TextureManager();
textureManager->initialize();
m_cameraO = std::make_shared<OrthographicCamera>();
m_cameraP = std::make_shared<PerspectiveCamera>();
Renderer2D::initialize();
// Load assets
m_texture = TextureManager::the().load("assets/gfx/test.png");
m_texture2 = TextureManager::the().load("assets/gfx/test-inverted.png");
}
Application::~Application()
{
Renderer2D::destroy();
TextureManager::the().destroy();
ShaderManager::the().destroy();
// Input::destroy();
Settings::destroy();
}
void Application::run()
{
dbg() << "Application startup";
glm::mat4 colors = {
1.0f, 0.0f, 1.0f, 1.0f, // Lower left corner: purple
1.0f, 1.0f, 0.0f, 1.0f,
0.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
};
Transform cube({0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f});
cube.update();
Transform cube2({1.1f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f});
cube2.update();
Transform cube3({2.2f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f});
cube3.update();
while(!m_window->shouldClose()) {
float time = Time::time();
float deltaTime = time - m_lastFrameTime;
m_lastFrameTime = time;
// dbg() << "Frametime " << deltaTime * 1000 << "ms";
// Update
Input::update();
m_window->update();
m_cameraO->update(deltaTime);
m_cameraP->update(deltaTime);
// Render
RenderCommand::clearColor({ 0.2f, 0.3f, 0.3f, 1.0f });
RenderCommand::clear();
Renderer2D::beginScene(m_cameraP); // camera, lights, environment
Renderer2D::drawQuad(std::make_shared<Transform>(cube), colors);
Renderer2D::drawQuad(std::make_shared<Transform>(cube2), { 0.5f, 0.6f, 0.8f, 1.0f }, m_texture);
Renderer2D::drawQuad(std::make_shared<Transform>(cube3), { 1.0f, 1.0f, 1.0f, 1.0f }, m_texture2);
Renderer2D::endScene();
m_window->render();
}
dbg() << "Application shutdown";
}
void Application::onEvent(Event& e)
{
EventDispatcher dispatcher(e);
dispatcher.dispatch<WindowCloseEvent>(NF_BIND_EVENT(Application::onWindowClose));
dispatcher.dispatch<WindowResizeEvent>(NF_BIND_EVENT(Application::onWindowResize));
dispatcher.dispatch<KeyPressEvent>(NF_BIND_EVENT(Application::onKeyPress));
dispatcher.dispatch<MousePositionEvent>(NF_BIND_EVENT(Application::onMousePosition));
}
bool Application::onWindowClose(WindowCloseEvent& e)
{
// Suppress unused warning
(void)e;
dbg(Log::Info) << "WindowCloseEvent triggered";
m_window->setShouldClose(true);
return true;
}
bool Application::onWindowResize(WindowResizeEvent& e)
{
// Suppress unused warning
(void)e;
dbgln(Log::Info, "WindowResizeEvent {}x{} triggered", e.getWidth(), e.getHeight());
m_window->getContext()->setViewport(0, 0, e.getWidth(), e.getHeight());
return true;
}
bool Application::onKeyPress(KeyPressEvent& e)
{
// Suppress unused warning
(void)e;
dbgln(Log::Info, "KeyPressEvent {} ({}) triggered",
Input::getKeyName(e.getKey()),
e.getKey());
// Stop the main loop on 'Escape' keypress
if (e.getKey() == KeyCode("GLFW_KEY_ESCAPE")) {
m_window->setShouldClose(true);
}
return true;
}
bool Application::onMousePosition(MousePositionEvent& e)
{
return Input::onMousePosition(e);
}
}