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				| #ifndef LUA_SCRIPT_COMPONENT_H | |
| #define LUA_SCRIPT_COMPONENT_H | |
|  | |
| #include <string>  // std::string | |
| #include <utility> // std::move | |
|  | |
| namespace Inferno { | |
|  | |
| 	class LuaScript; | |
|  | |
| 	struct LuaScriptComponent { | |
| 		LuaScript* instance { nullptr }; | |
| 		std::string path; | |
|  | |
| 		// Dont allow manually setting instance during construction | |
| 		LuaScriptComponent() {} | |
| 		LuaScriptComponent(const std::string& path) | |
| 			: path(std::move(path)) {} | |
| 	}; | |
| } | |
|  | |
| #endif // LUA_SCRIPT_COMPONENT_H
 | |
| 
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