Inferno Game Engine
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#ifndef LUA_SCRIPT_COMPONENT_H
#define LUA_SCRIPT_COMPONENT_H
#include <string> // std::string
#include <utility> // std::move
namespace Inferno {
class LuaScript;
struct LuaScriptComponent {
LuaScript* instance { nullptr };
std::string path;
// Dont allow manually setting instance during construction
LuaScriptComponent() {}
LuaScriptComponent(const std::string& path)
: path(std::move(path)) {}
};
}
#endif // LUA_SCRIPT_COMPONENT_H