Inferno Game Engine
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#ifndef CAMERA_CONTROLLER_H
#define CAMERA_CONTROLLER_H
#include "inferno/script/nativescript.h"
#define TRANSLATE_SPEED 2.5f
#define ROTATE_SPEED 90.0f
#define ZOOM_SENSITIVITY 2.5f
#define MOUSE_SENSITIVITY 0.25f
namespace Inferno {
struct CameraComponent;
class CameraController final : public NativeScript {
public:
virtual void update(float deltaTime) override
{
m_camera = &getComponent<CameraComponent>();
if (m_camera->type == CameraType::Orthographic) {
updateOrthographic(deltaTime);
}
else if (m_camera->type == CameraType::Perspective) {
updatePerspective(deltaTime);
}
}
void updateOrthographic(float deltaTime);
void updatePerspective(float deltaTime);
private:
CameraComponent* m_camera { nullptr };
};
}
#endif // CAMERA_CONTROLLER_H