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57 lines
1.2 KiB
57 lines
1.2 KiB
#ifndef LUA_SCRIPT_H |
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#define LUA_SCRIPT_H |
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#include <cstdint> // uint32_t |
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#include <string> // std::string |
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#define SOL_ALL_SAFETIES_ON 1 |
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#include "sol/protected_function.hpp" |
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#include "sol/protected_function_result.hpp" |
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#include "sol/state.hpp" |
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#include "sol/table.hpp" |
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#include "inferno/assert.h" |
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namespace Inferno { |
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struct TransformComponent; |
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class Scene; |
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class LuaScript { |
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public: |
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void initialize(); |
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void destroy(); |
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void update(float deltaTime); |
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void loadScript(); |
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private: |
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sol::table getTable(const char* name); |
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template<typename... P> |
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void callFunction(const char* table, const char* function, P&&... parameters) |
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{ |
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sol::table solTable = getTable(table); |
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sol::protected_function solFunction = solTable[function]; |
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// Only call function if it exists |
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if (solFunction.valid()) { |
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sol::protected_function_result result = solFunction(solTable, parameters...); |
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ASSERT(result.valid(), "Lua function {}", ((sol::error)result).what()); |
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} |
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} |
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sol::state m_state; |
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std::string m_path = ""; |
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Scene* m_scene { nullptr }; |
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uint32_t m_entity { 0 }; |
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TransformComponent* transform { nullptr }; |
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friend class ScriptSystem; |
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}; |
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} |
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#endif // LUA_SCRIPT_H
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