Inferno Game Engine
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#include <glm/ext/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::radians
#include "inferno/assertions.h"
#include "inferno/log.h"
#include "inferno/render/renderer.h"
#include "inferno/scene/components.h"
#include "inferno/scene/entity.h"
#include "inferno/systems/render.h"
namespace Inferno {
RenderSystem* RenderSystem::s_instance = nullptr;
void RenderSystem::initialize()
{
ASSERT(!s_instance, "RenderSystem already exists!");
s_instance = this;
dbg(Log::Info) << "RenderSystem initialized";
}
void RenderSystem::render()
{
auto group = m_registry->group<TransformComponent, SpriteComponent>();
for (auto [entity, transform, sprite] : group.each()) {
Renderer2D::the().drawQuad(transform, sprite.color, sprite.texture);
}
}
void RenderSystem::destroy()
{
delete s_instance;
s_instance = nullptr;
}
}