Inferno Game Engine
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#ifndef UTIL_STRING_H
#define UTIL_STRING_H
#include <limits> // std::numeric_limits
#include <string> // std::string, std::stoul
#include "inferno/assert.h"
namespace std {
// Can't believe this is not in the standard library
inline uint32_t stou(const char* string)
{
unsigned long size = std::stoul(string);
ASSERT(size <= std::numeric_limits<uint32_t>::max(), "String util not in uint32_t range '{}'", string);
return static_cast<uint32_t>(size);
}
inline uint32_t stou(const std::string& string)
{
return stou(string.c_str());
}
} // namespace std
#endif // UTIL_STRING_H