Inferno Game Engine
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

78 lines
1.7 KiB

#include <memory> // unique_ptr
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include "inferno/application.h"
#include "inferno/core.h"
#include "inferno/event/applicationevent.h"
#include "inferno/event/event.h"
#include "inferno/log.h"
#include "inferno/settings.h"
#include "inferno/window.h"
namespace Inferno {
Application* Application::s_instance = nullptr;
Application::Application()
{
NF_CORE_ASSERT(!s_instance, "Application already exists!");
s_instance = this;
}
Application::~Application()
{
}
void Application::run()
{
NF_CORE_LOG("Application startup");
// Initialize Settings
new Settings();
m_window = std::make_unique<Window>();
m_window->setEventCallback(NF_BIND_EVENT(Application::onEvent));
while(!glfwWindowShouldClose(m_window->getWindow())) {
if(glfwGetKey(m_window->getWindow(), GLFW_KEY_ESCAPE) == GLFW_PRESS) {
glfwSetWindowShouldClose(m_window->getWindow(), GL_TRUE);
}
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
m_window->update();
}
NF_CORE_LOG("Application shutdown");
}
void Application::onEvent(Event &e)
{
EventDispatcher dispatcher(e);
dispatcher.dispatch<WindowCloseEvent>(NF_BIND_EVENT(Application::onWindowClose));
dispatcher.dispatch<WindowResizeEvent>(NF_BIND_EVENT(Application::onWindowResize));
}
bool Application::onWindowClose(WindowCloseEvent &e)
{
(void)e;
NF_CORE_INFO("WindowCloseEvent triggered");
glfwSetWindowShouldClose(m_window->getWindow(), GL_TRUE);
return true;
}
bool Application::onWindowResize(WindowResizeEvent &e)
{
(void)e;
NF_CORE_INFO("WindowResizeEvent %dx%d triggered", e.getWidth(), e.getHeight());
return true;
}
}