Inferno Game Engine
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#ifndef GLTF_H
#define GLTF_H
#include <cstdint> // uint32_t
#include <memory> // std::shared_ptr
#include <string> // std::string
#include <unordered_map> // std::unordered_map
#include <vector> // std::vector
#include "inferno/util/json.h"
namespace Inferno {
namespace glTF {
// Type specifications
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#objects
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#asset
struct Asset {
std::string copyright;
std::string generator;
std::string version; // Required
std::string minVersion;
};
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
struct Scene {
std::vector<uint32_t> nodes;
std::string name;
};
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
struct Node {
uint32_t camera;
std::vector<uint32_t> children;
uint32_t skin;
std::array<float, 16> matrix { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }; // Identity matrix
uint32_t mesh;
std::array<float, 4> rotation { 0, 0, 0, 1 };
std::array<float, 3> scale { 1, 1, 1 };
std::array<float, 3> translation { 0, 0, 0 };
std::vector<float> weights;
std::string name;
};
struct Primitive {
std::map<std::string, uint32_t> attributes; // Required
uint32_t indices;
uint32_t material;
unsigned char mode { 4 };
std::vector<std::map<std::string, uint32_t>> targets;
};
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#meshes
struct Mesh {
std::vector<Primitive> primitives; // Required
std::vector<float> weights;
std::string name;
};
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#accessors
struct Accessor {
uint32_t bufferView;
uint32_t byteOffset { 0 };
uint32_t componentType; // Required
bool normalized { false };
uint32_t count; // Required
std::string type; // Required
std::vector<float> max;
std::vector<float> min;
std::string name;
};
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#buffers-and-buffer-views
struct BufferView {
uint32_t buffer; // Required
uint32_t byteOffset { 0 };
uint32_t byteLength; // Required
uint32_t byteStride;
uint32_t target;
std::string name;
};
struct Buffer {
std::string uri;
uint32_t byteLength; // Required
std::string name;
};
struct Model {
Asset asset;
std::vector<Scene> scenes;
std::vector<Node> nodes;
std::vector<Mesh> meshes;
std::vector<Accessor> accessors;
std::vector<BufferView> bufferViews;
std::vector<Buffer> buffers;
};
} // namespace glTF
// -----------------------------------------
class Gltf {
public:
Gltf(const std::string& path);
virtual ~Gltf();
inline const glTF::Model& model() const { return m_model; }
private:
static void parseAsset(glTF::Asset* asset, const json& object);
static void parseScene(glTF::Scene* scene, const std::string& key, const json& object);
static void parseNode(glTF::Node* node, const std::string& key, const json& object);
static void parsePrimitive(glTF::Primitive* primitive, const std::string& key, const json& object);
static void parseMesh(glTF::Mesh* mesh, const std::string& key, const json& object);
static void parseAccessor(glTF::Accessor* accessor, const std::string& key, const json& object);
static void parseBufferView(glTF::BufferView* bufferView, const std::string& key, const json& object);
static void parseBuffer(glTF::Buffer* buffer, const std::string& key, const json& object);
std::string m_path;
glTF::Model m_model;
};
// -----------------------------------------
class GltfManager {
public:
void initialize();
void destroy();
void add(const std::string& path, const std::shared_ptr<Gltf>& gltf);
std::shared_ptr<Gltf> load(const std::string& path);
std::shared_ptr<Gltf> get(const std::string& path);
bool exists(const std::string& path);
void remove(const std::string& path);
void remove(const std::shared_ptr<Gltf>& gltf);
static inline GltfManager& the() { return *s_instance; }
private:
std::unordered_map<std::string, std::shared_ptr<Gltf>> m_gltfList;
static GltfManager* s_instance;
};
} // namespace Inferno
#endif // GLTF_H