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inferno/assets/glsl/simple.vert
T
2021-01-02 22:57:37 +01:00

13 lines
193 B
GLSL

#version 450 core
layout(location = 0) in vec3 a_position;
layout(location = 1) in vec4 a_color;
out vec4 v_color;
void main()
{
v_color = a_color;
gl_Position = vec4(a_position, 1.0f);
}