Inferno Game Engine
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/*
* Copyright (C) 2022 Riyyi
*
* SPDX-License-Identifier: MIT
*/
/*
* `m_` for member variables,
* `s_` for static variables,
* `g_` for global variables.
*/
#pragma once
#include "inferno/application.h"
int main(int argc, char* argv[]) // NOLINT(misc-definitions-in-headers)
{
// Suppress unused warning
(void)argc;
(void)argv;
auto& app = Inferno::createApplication();
int status = app.run();
app.destroy();
return status;
}