Inferno Game Engine
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/*
* Copyright (C) 2022 Riyyi
*
* SPDX-License-Identifier: MIT
*/
#pragma once
#include <sstream> // std::stringstream
#include "inferno/event/event.h"
namespace Inferno {
class WindowCloseEvent : public Event {
public:
EVENT_CLASS_TYPE(WindowClose)
EVENT_CLASS_CATEGORY(ApplicationEventCategory)
};
class WindowResizeEvent : public Event {
public:
WindowResizeEvent(int width, int height)
: m_width(width)
, m_height(height)
{
}
virtual std::string toString() const override
{
std::stringstream ss;
ss << "WindowResize: " << m_width << "x" << m_height;
return ss.str();
}
// -----------------------------------------
inline int getWidth() const { return m_width; }
inline int getHeight() const { return m_height; }
EVENT_CLASS_TYPE(WindowResize)
EVENT_CLASS_CATEGORY(ApplicationEventCategory)
private:
int m_width;
int m_height;
};
} // namespace Inferno