Inferno Game Engine
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/*
* Copyright (C) 2022 Riyyi
*
* SPDX-License-Identifier: MIT
*/
#pragma once
#include <string_view>
#define MAP_KEY(key) #key, key
namespace Inferno {
int keyCode(std::string_view name);
std::string_view keyName(int);
} // namespace Inferno