Inferno Game Engine
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/*
* Copyright (C) 2022 Riyyi
*
* SPDX-License-Identifier: MIT
*/
#include "glad/glad.h"
#include "inferno/core.h"
#include "inferno/render/buffer.h"
#include "ruc/meta/assert.h"
namespace Inferno {
// -----------------------------------------
BufferElement::BufferElement(BufferElementType type, std::string name, bool normalized)
: m_type(type)
, m_name(name)
, m_size(BufferElement::getTypeSize(type))
, m_normalized(normalized)
{
}
uint32_t BufferElement::getTypeSize() const
{
return BufferElement::getTypeSize(m_type);
}
uint32_t BufferElement::getTypeCount() const
{
return BufferElement::getTypeCount(m_type);
}
uint32_t BufferElement::getTypeGL() const
{
return BufferElement::getTypeGL(m_type);
}
uint32_t BufferElement::getTypeSize(const BufferElementType type)
{
switch (type) {
case BufferElementType::None:
return 0;
case BufferElementType::Bool:
return sizeof(bool);
case BufferElementType::Bool2:
return sizeof(bool) * 2;
case BufferElementType::Bool3:
return sizeof(bool) * 3;
case BufferElementType::Bool4:
return sizeof(bool) * 4;
case BufferElementType::Int:
return sizeof(int32_t);
case BufferElementType::Int2:
return sizeof(int32_t) * 2;
case BufferElementType::Int3:
return sizeof(int32_t) * 3;
case BufferElementType::Int4:
return sizeof(int32_t) * 4;
case BufferElementType::Uint:
return sizeof(uint32_t);
case BufferElementType::Uint2:
return sizeof(uint32_t) * 2;
case BufferElementType::Uint3:
return sizeof(uint32_t) * 3;
case BufferElementType::Uint4:
return sizeof(uint32_t) * 4;
case BufferElementType::Float:
return sizeof(float);
case BufferElementType::Vec2:
return sizeof(float) * 2;
case BufferElementType::Vec3:
return sizeof(float) * 3;
case BufferElementType::Vec4:
return sizeof(float) * 4;
case BufferElementType::Double:
return sizeof(double);
case BufferElementType::Double2:
return sizeof(double);
case BufferElementType::Double3:
return sizeof(double);
case BufferElementType::Double4:
return sizeof(double);
case BufferElementType::Mat2:
return sizeof(float) * 2 * 2;
case BufferElementType::Mat3:
return sizeof(float) * 3 * 3;
case BufferElementType::Mat4:
return sizeof(float) * 4 * 4;
case BufferElementType::DoubleMat2:
return sizeof(double) * 2 * 2;
case BufferElementType::DoubleMat3:
return sizeof(double) * 3 * 3;
case BufferElementType::DoubleMat4:
return sizeof(double) * 4 * 4;
};
VERIFY(false, "BufferElement unknown BufferElementType size!");
return 0;
}
uint32_t BufferElement::getTypeCount(const BufferElementType type)
{
switch (type) {
case BufferElementType::None:
return 0;
case BufferElementType::Bool:
return 1;
case BufferElementType::Bool2:
return 2;
case BufferElementType::Bool3:
return 3;
case BufferElementType::Bool4:
return 4;
case BufferElementType::Int:
return 1;
case BufferElementType::Int2:
return 2;
case BufferElementType::Int3:
return 3;
case BufferElementType::Int4:
return 4;
case BufferElementType::Uint:
return 1;
case BufferElementType::Uint2:
return 2;
case BufferElementType::Uint3:
return 3;
case BufferElementType::Uint4:
return 4;
case BufferElementType::Float:
return 1;
case BufferElementType::Vec2:
return 2;
case BufferElementType::Vec3:
return 3;
case BufferElementType::Vec4:
return 4;
case BufferElementType::Double:
return 1;
case BufferElementType::Double2:
return 2;
case BufferElementType::Double3:
return 3;
case BufferElementType::Double4:
return 4;
case BufferElementType::Mat2:
return 2 * 2;
case BufferElementType::Mat3:
return 3 * 3;
case BufferElementType::Mat4:
return 4 * 4;
case BufferElementType::DoubleMat2:
return 2 * 2;
case BufferElementType::DoubleMat3:
return 3 * 3;
case BufferElementType::DoubleMat4:
return 4 * 4;
};
VERIFY(false, "BufferElement unknown BufferElementType count!");
return 0;
}
uint32_t BufferElement::getTypeGL(const BufferElementType type)
{
switch (type) {
case BufferElementType::None:
return GL_NONE;
case BufferElementType::Bool:
return GL_BOOL;
case BufferElementType::Bool2:
return GL_BOOL;
case BufferElementType::Bool3:
return GL_BOOL;
case BufferElementType::Bool4:
return GL_BOOL;
case BufferElementType::Int:
return GL_INT;
case BufferElementType::Int2:
return GL_INT;
case BufferElementType::Int3:
return GL_INT;
case BufferElementType::Int4:
return GL_INT;
case BufferElementType::Uint:
return GL_UNSIGNED_INT;
case BufferElementType::Uint2:
return GL_UNSIGNED_INT;
case BufferElementType::Uint3:
return GL_UNSIGNED_INT;
case BufferElementType::Uint4:
return GL_UNSIGNED_INT;
case BufferElementType::Float:
return GL_FLOAT;
case BufferElementType::Vec2:
return GL_FLOAT;
case BufferElementType::Vec3:
return GL_FLOAT;
case BufferElementType::Vec4:
return GL_FLOAT;
case BufferElementType::Double:
return GL_DOUBLE;
case BufferElementType::Double2:
return GL_DOUBLE;
case BufferElementType::Double3:
return GL_DOUBLE;
case BufferElementType::Double4:
return GL_DOUBLE;
case BufferElementType::Mat2:
return GL_FLOAT;
case BufferElementType::Mat3:
return GL_FLOAT;
case BufferElementType::Mat4:
return GL_FLOAT;
case BufferElementType::DoubleMat2:
return GL_DOUBLE;
case BufferElementType::DoubleMat3:
return GL_DOUBLE;
case BufferElementType::DoubleMat4:
return GL_DOUBLE;
};
VERIFY(false, "BufferElement unknown BufferElementType GL!");
return 0;
}
// -----------------------------------------
BufferLayout::BufferLayout(const std::initializer_list<BufferElement>& elements)
: m_elements(elements)
{
calculateOffsetsAndStride();
}
void BufferLayout::calculateOffsetsAndStride()
{
m_stride = 0;
for (auto& element : m_elements) {
element.setOffset(m_stride);
m_stride += element.getSize();
}
}
// -----------------------------------------
VertexBuffer::VertexBuffer(size_t size)
{
glGenBuffers(1, &m_id);
bind();
// Reserve data on the GPU
glBufferData(GL_ARRAY_BUFFER, size, nullptr, GL_DYNAMIC_DRAW);
unbind();
}
VertexBuffer::VertexBuffer(float* vertices, size_t size)
{
glGenBuffers(1, &m_id);
bind();
// Upload data to the GPU
glBufferData(GL_ARRAY_BUFFER, size, vertices, GL_STATIC_DRAW);
unbind();
}
VertexBuffer::~VertexBuffer()
{
glDeleteBuffers(1, &m_id);
}
void VertexBuffer::bind() const
{
glBindBuffer(GL_ARRAY_BUFFER, m_id);
}
void VertexBuffer::unbind() const
{
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void VertexBuffer::uploadData(const void* data, uint32_t size)
{
bind();
// Upload data to the GPU
glBufferSubData(GL_ARRAY_BUFFER, 0, size, data);
unbind();
}
// -----------------------------------------
IndexBuffer::IndexBuffer(uint32_t* indices, size_t size)
: m_count(size / sizeof(uint32_t))
{
glCreateBuffers(1, &m_id);
bind();
// Upload data to the GPU
glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, indices, GL_STATIC_DRAW);
unbind();
}
IndexBuffer::~IndexBuffer()
{
glDeleteBuffers(1, &m_id);
}
void IndexBuffer::bind() const
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_id);
}
void IndexBuffer::unbind() const
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
// -----------------------------------------
VertexArray::VertexArray()
{
glCreateVertexArrays(1, &m_id);
}
VertexArray::~VertexArray()
{
glDeleteVertexArrays(1, &m_id);
}
void VertexArray::bind() const
{
glBindVertexArray(m_id);
}
void VertexArray::unbind() const
{
glBindVertexArray(0);
}
void VertexArray::addVertexBuffer(std::shared_ptr<VertexBuffer> vertexBuffer)
{
const auto& layout = vertexBuffer->getLayout();
VERIFY(layout.getElements().size(), "VertexBuffer has no layout");
bind();
vertexBuffer->bind();
uint32_t index = 0;
for (const auto& element : layout) {
glEnableVertexAttribArray(index);
glVertexAttribPointer(
index,
element.getTypeCount(),
element.getTypeGL(),
element.getNormalized() ? GL_TRUE : GL_FALSE,
layout.getStride(),
reinterpret_cast<const void*>(element.getOffset()));
index++;
}
m_vertexBuffers.push_back(std::move(vertexBuffer));
unbind();
vertexBuffer->unbind();
}
void VertexArray::setIndexBuffer(std::shared_ptr<IndexBuffer> indexBuffer)
{
bind();
indexBuffer->bind();
m_indexBuffer = std::move(indexBuffer);
unbind();
indexBuffer->unbind();
}
} // namespace Inferno