Inferno Game Engine
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/*
* Copyright (C) 2022 Riyyi
*
* SPDX-License-Identifier: MIT
*/
#pragma once
struct GLFWwindow;
namespace Inferno {
class Context {
public:
Context(GLFWwindow* window);
void initialize();
void destroy();
void render();
void setCurrent();
private:
GLFWwindow* m_window { nullptr };
};
} // namespace Inferno