Inferno Game Engine
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/*
* Copyright (C) 2022 Riyyi
*
* SPDX-License-Identifier: MIT
*/
#if 0
#include <algorithm> // std::copy
#include <utility> // std::move
#include "nlohmann/json.hpp"
#include "ruc/meta/assert.h"
#include "inferno/io/file.h"
#include "inferno/io/gltffile.h"
#include "inferno/io/log.h"
#include "inferno/render/gltf.h"
#include "inferno/util/integer.h"
namespace Inferno {
Gltf::Gltf(const std::string& path)
: m_path(std::move(path))
{
auto gltf = GltfFile::read(path);
VERIFY(gltf.first, "Gltf model invalid JSON content '{}'", path);
json json = json::parse(gltf.first.get());
// Add binary data from .glb files
if (gltf.second) {
m_model.data.emplace(0, std::move(gltf.second));
}
// Properties
// Asset
// ---------------------------------
VERIFY(Json::hasProperty(json, "asset"), "GlTF model missing required property 'asset'");
auto asset = json["asset"];
VERIFY(asset.is_object(), "Gltf model invalid property type 'asset'");
parseAsset(&m_model.asset, asset);
// Scene
// ---------------------------------
if (Json::hasProperty(json, "scenes")) {
auto scenes = json["scenes"];
VERIFY(scenes.is_array(), "Gltf model invalid property type 'scenes'");
for (auto& [key, object] : scenes.items()) {
glTF::Scene scene;
parseScene(&scene, key, object);
m_model.scenes.emplace_back(std::move(scene));
}
}
// Node
// ---------------------------------
if (Json::hasProperty(json, "nodes")) {
auto nodes = json["nodes"];
VERIFY(nodes.is_array(), "Gltf model invalid property type 'nodes'");
for (auto& [key, object] : nodes.items()) {
glTF::Node node;
parseNode(&node, key, object);
m_model.nodes.emplace_back(std::move(node));
}
}
// Mesh
// ---------------------------------
if (Json::hasProperty(json, "meshes")) {
auto meshes = json["meshes"];
VERIFY(meshes.is_array(), "Gltf model invalid property type 'meshes'");
for (auto& [key, object] : meshes.items()) {
glTF::Mesh mesh;
parseMesh(&mesh, key, object);
m_model.meshes.emplace_back(std::move(mesh));
}
}
// Accessor
// ---------------------------------
if (Json::hasProperty(json, "accessors")) {
auto accessors = json["accessors"];
VERIFY(accessors.is_array(), "Gltf model invalid property type 'accessors'");
for (auto& [key, object] : accessors.items()) {
glTF::Accessor accessor;
parseAccessor(&accessor, key, object);
m_model.accessors.emplace_back(std::move(accessor));
}
}
// Bufferview
// ---------------------------------
if (Json::hasProperty(json, "bufferViews")) {
auto bufferViews = json["bufferViews"];
VERIFY(bufferViews.is_array(), "Gltf model invalid property type 'bufferViews'");
for (auto& [key, object] : bufferViews.items()) {
glTF::BufferView bufferView;
parseBufferView(&bufferView, key, object);
m_model.bufferViews.emplace_back(std::move(bufferView));
}
}
// Buffer
// ---------------------------------
if (Json::hasProperty(json, "buffers")) {
auto buffers = json["buffers"];
VERIFY(buffers.is_array(), "Gltf model invalid property type 'buffers'");
for (auto& [key, object] : buffers.items()) {
glTF::Buffer buffer;
parseBuffer(&buffer, key, object, &m_model.data);
m_model.buffers.emplace_back(std::move(buffer));
}
}
}
Gltf::~Gltf()
{
}
void Gltf::parseAsset(glTF::Asset* asset, const json& object)
{
auto copyright = Json::parseStringProperty(object, "copyright", false);
auto generator = Json::parseStringProperty(object, "generator", false);
auto version = Json::parseStringProperty(object, "version", true);
VERIFY(version, "GlTF model missing required property 'version'");
VERIFY(version.value().compare("2.0") == 0, "GlTF version unsupported '{}'", version.value());
auto minVersion = Json::parseStringProperty(object, "minVersion", false);
if (copyright) asset->copyright = copyright.value();
if (generator) asset->generator = generator.value();
if (version) asset->version = version.value();
if (minVersion) asset->minVersion = minVersion.value();
}
void Gltf::parseScene(glTF::Scene* scene, const std::string& key, const json& object)
{
auto nodes = Json::parseFloatArrayProperty(object, "nodes", false);
VERIFY(!nodes || nodes.value().size() > 0, "Gltf scene '{}' empty 'nodes' property", key);
auto name = Json::parseStringProperty(object, "name", false);
scene->name = name ? name.value() : key;
}
void Gltf::parseNode(glTF::Node* node, const std::string& key, const json& object)
{
auto camera = Json::parseUnsignedProperty(object, "camera", false);
auto children = Json::parseUnsignedArrayProperty(object, "children", false);
VERIFY(!children || children.value().size() > 0, "Gltf node '{}' empty property 'children'", key);
auto skin = Json::parseUnsignedProperty(object, "skin", false);
auto matrix = Json::parseFloatArrayProperty(object, "matrix", false);
VERIFY(!matrix || matrix.value().size() == 16, "Gltf node '{}' property 'matrix' invalid size", key);
auto mesh = Json::parseUnsignedProperty(object, "mesh", false);
auto rotation = Json::parseFloatArrayProperty(object, "rotation", false);
VERIFY(!rotation || rotation.value().size() == 4, "Gltf node '{}' property 'rotation' invalid size", key);
auto scale = Json::parseFloatArrayProperty(object, "scale", false);
VERIFY(!scale || scale.value().size() == 3, "Gltf node '{}' property 'scale' invalid size", key);
auto translation = Json::parseFloatArrayProperty(object, "translation", false);
VERIFY(!translation || translation.value().size() == 3, "Gltf node '{}' property 'translation' invalid size", key);
auto weights = Json::parseFloatArrayProperty(object, "weights", false);
VERIFY(!weights || weights.value().size() > 0, "Gltf node '{}' empty property 'weights'", key);
auto name = Json::parseStringProperty(object, "name", false);
if (camera) node->camera = camera.value();
if (children) node->children = children.value();
if (skin) node->skin = skin.value();
if (matrix) std::copy(matrix.value().begin(), matrix.value().end(), node->matrix.begin());
if (mesh) node->mesh = mesh.value();
if (rotation) std::copy(rotation.value().begin(), rotation.value().end(), node->rotation.begin());
if (scale) std::copy(scale.value().begin(), scale.value().end(), node->scale.begin());
if (translation) std::copy(translation.value().begin(), translation.value().end(), node->translation.begin());
if (weights) node->weights = weights.value();
node->name = name ? name.value() : key;
}
void Gltf::parsePrimitive(glTF::Primitive* primitive, const std::string& key, const json& object)
{
auto attributes = Json::parseUnsignedObjectProperty(object, "attributes", true);
VERIFY(attributes && attributes.value().size() > 0, "Gltf primitive '{}' empty property 'attributes'", key);
auto indices = Json::parseUnsignedProperty(object, "indices", false);
auto material = Json::parseUnsignedProperty(object, "material", false);
auto mode = Json::parseUnsignedProperty(object, "mode", false);
if (Json::hasProperty(object, "targets")) {
auto targets = object["targets"];
VERIFY(targets.is_array(), "Gltf primitive '{}' property 'targets' invalid type", key);
for (auto& targetObject : targets) {
std::map<std::string, uint32_t> target;
for (auto& [key, propertyValue] : targetObject.items()) {
auto value = Json::getPropertyValue<uint32_t>(propertyValue, json::value_t::number_unsigned);
if (value) target.emplace(std::move(key), value.value());
}
VERIFY(target.size() > 0, "Gltf primitive '{}' empty 'target' object", key);
primitive->targets.emplace_back(std::move(target));
}
}
if (attributes) primitive->attributes = attributes.value();
if (indices) primitive->indices = indices.value();
if (material) primitive->material = material.value();
if (mode) primitive->mode = static_cast<unsigned char>(mode.value());
}
void Gltf::parseMesh(glTF::Mesh* mesh, const std::string& key, const json& object)
{
VERIFY(Json::hasProperty(object, "primitives"), "Gltf mesh '{}' missing required property 'primitives'", key);
auto primitives = object["primitives"];
VERIFY(primitives.is_array(), "Gltf mesh '{}' property 'primitives' invalid type", key);
for (auto& primitiveObject : primitives) {
glTF::Primitive primitive;
parsePrimitive(&primitive, key, primitiveObject);
mesh->primitives.emplace_back(std::move(primitive));
}
auto weights = Json::parseFloatArrayProperty(object, "weights", false);
VERIFY(!weights || weights.value().size() > 0, "Gltf mesh '{}' empty property 'weights'", key);
auto name = Json::parseStringProperty(object, "name", false);
if (weights) mesh->weights = weights.value();
mesh->name = name ? name.value() : key;
}
void Gltf::parseAccessor(glTF::Accessor* accessor, const std::string& key, const json& object)
{
auto bufferView = Json::parseUnsignedProperty(object, "bufferView", false);
auto byteOffset = Json::parseUnsignedProperty(object, "byteOffset", false);
auto componentType = Json::parseUnsignedProperty(object, "componentType", true);
VERIFY(componentType, "Gltf accessor '{}' missing required property 'componentType'", key);
auto normalized = Json::parseBoolProperty(object, "normalized", false);
auto count = Json::parseUnsignedProperty(object, "count", true);
VERIFY(count, "Gltf accessor '{}' missing required property 'count'", key);
auto type = Json::parseStringProperty(object, "type", true);
VERIFY(type, "Gltf accessor '{}' missing required property 'type'", key);
auto max = Json::parseFloatArrayProperty(object, "max", false);
VERIFY(!max || max.value().size() > 0, "Gltf accessor '{}' empty property 'max'", key);
auto min = Json::parseFloatArrayProperty(object, "min", false);
VERIFY(!min || min.value().size() > 0, "Gltf accessor '{}' empty property 'min'", key);
auto name = Json::parseStringProperty(object, "name", false);
if (bufferView) accessor->bufferView = bufferView.value();
if (byteOffset) accessor->byteOffset = byteOffset.value();
if (normalized) accessor->normalized = normalized.value();
if (count) accessor->count = count.value();
if (type) accessor->type = type.value();
if (max) accessor->max = max.value();
if (min) accessor->min = min.value();
accessor->name = name ? name.value() : key;
}
void Gltf::parseBufferView(glTF::BufferView* bufferView, const std::string& key, const json& object)
{
auto buffer = Json::parseUnsignedProperty(object, "buffer", false);
VERIFY(buffer, "Gltf bufferView '{}' missing required property 'buffer'", key);
auto byteOffset = Json::parseUnsignedProperty(object, "byteOffset", false);
auto byteLength = Json::parseUnsignedProperty(object, "byteLength", true);
VERIFY(byteLength, "Gltf bufferView '{}' missing required property 'byteLength'", key);
auto byteStride = Json::parseUnsignedProperty(object, "byteStride", false);
auto target = Json::parseUnsignedProperty(object, "target", false);
auto name = Json::parseStringProperty(object, "name", false);
if (buffer) bufferView->buffer = buffer.value();
if (byteOffset) bufferView->byteOffset = byteOffset.value();
if (byteLength) bufferView->byteLength = byteLength.value();
if (byteStride) bufferView->byteStride = byteStride.value();
if (target) bufferView->target = target.value();
bufferView->name = name ? name.value() : key;
}
void Gltf::parseBuffer(glTF::Buffer* buffer, const std::string& key, const json& object, std::map<uint32_t, std::shared_ptr<char[]>>* data)
{
auto uri = Json::parseStringProperty(object, "uri", false);
// Load external binary data
if (uri) {
VERIFY(uri.value().find("data:", 0) == std::string::npos, "GltfFile embedded binary data is unsupported");
data->emplace(std::stou(key), File::raw("assets/gltf/" + uri.value()));
}
auto byteLength = Json::parseUnsignedProperty(object, "byteLength", true);
VERIFY(byteLength, "Gltf buffer '{}' missing required property 'byteLength'", key);
auto name = Json::parseStringProperty(object, "name", false);
if (uri) buffer->uri = uri.value();
if (byteLength) buffer->byteLength = byteLength.value();
buffer->name = name ? name.value() : key;
}
} // namespace Inferno
#endif