Inferno Game Engine
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/*
* Copyright (C) 2022 Riyyi
*
* SPDX-License-Identifier: MIT
*/
#pragma once
namespace Inferno {
class Renderer3D {
public:
Renderer3D();
virtual ~Renderer3D();
};
} // namespace Inferno
// - what data do you need?
// - gltf
// - how are we going to batch
// - mesh (gltf) -> material -> shader rendering