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22 lines
318 B
22 lines
318 B
/* |
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* Copyright (C) 2022 Riyyi |
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* |
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* SPDX-License-Identifier: MIT |
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*/ |
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#pragma once |
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namespace Inferno { |
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class Renderer3D { |
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public: |
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Renderer3D(); |
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virtual ~Renderer3D(); |
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}; |
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} // namespace Inferno |
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// - what data do you need? |
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// - gltf |
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// - how are we going to batch |
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// - mesh (gltf) -> material -> shader rendering
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