Inferno Game Engine
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/*
* Copyright (C) 2022 Riyyi
*
* SPDX-License-Identifier: MIT
*/
#pragma once
#include <memory> //std::shared_ptr
#include "entt/entity/registry.hpp" // entt::entity, entt::registry
#include "ruc/singleton.h"
#include "inferno/render/renderer.h"
namespace Inferno {
class RenderSystem final : public ruc::Singleton<RenderSystem> {
public:
RenderSystem(s);
virtual ~RenderSystem();
void render();
void setRegistry(std::shared_ptr<entt::registry> registry) { m_registry = registry; };
private:
std::shared_ptr<entt::registry> m_registry;
};
} // namespace Inferno