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125 lines
3.6 KiB
125 lines
3.6 KiB
/* |
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* Copyright (C) 2022 Riyyi |
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* |
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* SPDX-License-Identifier: MIT |
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*/ |
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#include "ruc/format/log.h" |
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#include "ruc/meta/assert.h" |
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#include "inferno/application.h" |
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#include "inferno/component/textareacomponent.h" |
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#include "inferno/render/font.h" |
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#include "inferno/render/renderer.h" |
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#include "inferno/render/texture.h" |
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#include "inferno/scene/scene.h" |
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#include "inferno/system/textareasystem.h" |
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#include "inferno/window.h" |
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namespace Inferno { |
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TextAreaSystem::TextAreaSystem(s) |
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{ |
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ruc::info("TextAreaSystem initialized"); |
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} |
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TextAreaSystem::~TextAreaSystem() |
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{ |
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} |
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void TextAreaSystem::render() |
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{ |
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auto view = m_scene->registry()->view<TransformComponent, TextAreaComponent>(); |
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glm::ivec2 viewport = { |
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Application::the().getWindow().getWidth(), |
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Application::the().getWindow().getHeight(), |
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}; |
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for (auto [entity, transform, textarea] : view.each()) { |
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// Loop through textareas content |
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// Linebreak if width reached |
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// Break if lines AND width reached |
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// Calculate character quad |
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// Submit character quad for rendering |
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std::shared_ptr<Font> font = FontManager::the().load(textarea.font); |
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// glm::mat4 translate = transform.translate; |
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float advance = 0.0f; |
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for (auto character : textarea.content) { |
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std::optional<CharacterQuad> quad = calculateCharacterQuad(character, font, advance); |
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if (quad) { |
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RendererCharacter::the().drawCharacter(quad.value(), font->texture()); |
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} |
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} |
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} |
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} |
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std::optional<CharacterQuad> TextAreaSystem::calculateCharacterQuad(unsigned char character, std::shared_ptr<Font> font, float& advance) |
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{ |
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CharacterQuad characterQuad; |
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auto c = font->get(character); |
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// Texture |
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// --------------------------------- |
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float textureWidth = static_cast<float>(font->texture()->width()); |
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float textureHeight = static_cast<float>(font->texture()->height()); |
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VERIFY(textureWidth == textureHeight, "TextAreaSystem read invalid font texture"); |
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// Skip empty characters |
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if (c->size.x == 0 || c->size.y == 0) { |
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// Jump to the next glyph |
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advance += c->advance / textureWidth; |
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return {}; |
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} |
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// Position |
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// --------------------------------- |
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float quadWidth = c->size.x / textureWidth; |
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float quadHeight = c->size.y / textureHeight; |
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characterQuad.at(0).quad.position = { -quadWidth, -quadHeight, 0.0f }; // bottom left |
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characterQuad.at(1).quad.position = { quadWidth, -quadHeight, 0.0f }; // bottom right |
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characterQuad.at(2).quad.position = { quadWidth, quadHeight, 0.0f }; // top right |
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characterQuad.at(3).quad.position = { -quadWidth, quadHeight, 0.0f }; // top left |
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for (auto& quad : characterQuad) { |
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quad.quad.position.x -= 0.5f; |
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quad.quad.position.x += c->offset.x / (float)textureWidth; |
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quad.quad.position.y -= c->offset.y / (float)textureHeight; |
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quad.quad.position.x += advance; |
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} |
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// ruc::debug("character: {} ({}) width: {} height: {} advance: {} x: {}", |
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// character, (int)character, quadWidth, quadHeight, advance, characterQuad.at(0).quad.position.x); |
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// Jump to the next glyph |
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advance += c->advance / textureWidth; |
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// Texture coordinates |
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// --------------------------------- |
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glm::vec2 x { |
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1 - (textureWidth - c->position.x) / textureWidth, |
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1 - (textureWidth - c->position.x - c->size.x) / textureWidth |
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}; |
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glm::vec2 y { |
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(textureHeight - c->position.y - c->size.y) / textureHeight, |
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(textureHeight - c->position.y) / textureHeight |
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}; |
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characterQuad.at(0).quad.textureCoordinates = { x.x, y.x }; |
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characterQuad.at(1).quad.textureCoordinates = { x.y, y.x }; |
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characterQuad.at(2).quad.textureCoordinates = { x.y, y.y }; |
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characterQuad.at(3).quad.textureCoordinates = { x.x, y.y }; |
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return characterQuad; |
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} |
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} // namespace Inferno
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