Inferno Game Engine
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/*
* Copyright (C) 2022 Riyyi
*
* SPDX-License-Identifier: MIT
*/
#include "GLFW/glfw3.h"
#include "inferno/time.h"
namespace Inferno {
float Time::time()
{
return static_cast<float>(glfwGetTime());
}
} // namespace Inferno