Inferno Game Engine
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Riyyi b26cb3e073 Move defines below includes 3 years ago
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component Omit copy constructors for strings in constructors 3 years ago
event Move & symbol to the left when its part of the type 3 years ago
io Move defines below includes 3 years ago
render Re-add stb dependency in the new location 3 years ago
scene Improve debug logging API 3 years ago
script Move defines below includes 3 years ago
system Move defines below includes 3 years ago
util Convert double to float in gltf model and json util 3 years ago
application.cpp Implement signal handling: SIGINT, SIGTERM 3 years ago
application.h Remove unused forward declarations 3 years ago
assert.h Settings: use json util, update window size to uint32_t 3 years ago
core.h Improve on the logging system, add assertions.h 3 years ago
entrypoint.h Implement signal handling: SIGINT, SIGTERM 3 years ago
keycodes.cpp Rename inputcodes to keycodes 3 years ago
keycodes.h Rename inputcodes to keycodes 3 years ago
settings.cpp Move try/catch from settings to file, overwrite invalid settings file 3 years ago
settings.h Move try/catch from settings to file, overwrite invalid settings file 3 years ago
time.cpp #include <> should only be used for system directories 3 years ago
time.h Implement batch rendering in application.cpp, combine color / texure shader into one batch shader 3 years ago
window.cpp Settings: use json util, update window size to uint32_t 3 years ago
window.h Settings: use json util, update window size to uint32_t 3 years ago