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115 lines
3.5 KiB
115 lines
3.5 KiB
# User config between these lines |
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# ------------------------------------------ |
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# Set engine name |
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set(ENGINE "inferno") |
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# Set project name |
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set(GAME "game") |
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# Set debugging, ON/OFF |
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set(DEBUG "ON") |
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# ------------------------------------------ |
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# Add 'make run' target |
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add_custom_target(run |
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COMMAND ${GAME} |
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) |
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# ------------------------------------------ |
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cmake_minimum_required(VERSION 3.16) |
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON) |
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# Check if the build should include debugging symbols |
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option(DEBUG "" ${DEBUG}) |
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if(DEBUG) |
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# cmake -DDEBUG=on .. && make |
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message("--- Debug ---") |
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set(CMAKE_BUILD_TYPE "Debug") |
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# -Og = Optimizations that do not interfere with debugging |
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# -Wall = All warnings about contructions that are easily avoidable |
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# -Wextra = Extra warning flags not covered by -Wall |
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# -g = Produce debugging information in OS's native format |
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# -pg = Generate profile information for analysis with gprof |
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -Wall -Wextra -g -pg") |
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# gprof <GAME> gmon.out > profile-data.txt |
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else() |
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# cmake -DDEBUG=off .. && make |
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message("--- Release ---") |
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set(CMAKE_BUILD_TYPE "Release") |
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# -O3 = Optimizations that increases compilation time and performance |
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3") |
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endif() |
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# Include all headers |
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include_directories( |
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"${ENGINE}/src" |
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"${ENGINE}/vendor/entt/src" |
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"${ENGINE}/vendor/glad/include" |
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"${ENGINE}/vendor/glfw/include" |
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"${ENGINE}/vendor/glm" |
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"${ENGINE}/vendor/json/include" |
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"${ENGINE}/vendor/lua" |
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"${ENGINE}/vendor/sol2/include" |
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"${ENGINE}/vendor/stb" |
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) |
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# Define engine source files |
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file(GLOB_RECURSE GLAD "${ENGINE}/vendor/glad/*.c") |
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file(GLOB LUA "${ENGINE}/vendor/lua/lua/*.c") |
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list(REMOVE_ITEM LUA "${CMAKE_SOURCE_DIR}/${ENGINE}/vendor/lua/lua/lua.c") # Do not compile stand-alone main() |
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file(GLOB_RECURSE ENGINE_SOURCES "${ENGINE}/src/${ENGINE}/*.cpp") |
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set(ENGINE_SOURCES ${GLAD} ${LUA} ${ENGINE_SOURCES}) |
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# Define game source files |
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file(GLOB_RECURSE GAME_SOURCES "${GAME}/src/*.cpp") |
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set(GAME_SOURCES ${GAME_SOURCES}) |
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# ------------------------------------------ |
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project(${ENGINE}) |
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set(CMAKE_CXX_STANDARD 17) |
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# GLFW options |
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) |
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) |
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) |
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# Add GLFW target to project |
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add_subdirectory(${ENGINE}/vendor/glfw) |
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add_library(${ENGINE} STATIC ${ENGINE_SOURCES}) |
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target_link_libraries(${ENGINE} glfw) |
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# ------------------------------------------ |
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project(${GAME}) |
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set(CMAKE_CXX_STANDARD 17) |
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add_executable(${GAME} ${GAME_SOURCES}) |
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target_link_libraries(${GAME} ${ENGINE}) |
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# ------------------------------------------ |
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target_precompile_headers(${ENGINE} PRIVATE |
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"$<$<COMPILE_LANGUAGE:CXX>:<algorithm$<ANGLE-R>>" |
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"$<$<COMPILE_LANGUAGE:CXX>:<array$<ANGLE-R>>" |
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"$<$<COMPILE_LANGUAGE:CXX>:<csignal$<ANGLE-R>>" |
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"$<$<COMPILE_LANGUAGE:CXX>:<cstddef$<ANGLE-R>>" |
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"$<$<COMPILE_LANGUAGE:CXX>:<cstdint$<ANGLE-R>>" |
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"$<$<COMPILE_LANGUAGE:CXX>:<functional$<ANGLE-R>>" |
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"$<$<COMPILE_LANGUAGE:CXX>:<iostream$<ANGLE-R>>" |
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"$<$<COMPILE_LANGUAGE:CXX>:<memory$<ANGLE-R>>" |
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"$<$<COMPILE_LANGUAGE:CXX>:<ostream$<ANGLE-R>>" |
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"$<$<COMPILE_LANGUAGE:CXX>:<sstream$<ANGLE-R>>" |
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"$<$<COMPILE_LANGUAGE:CXX>:<string$<ANGLE-R>>" |
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"$<$<COMPILE_LANGUAGE:CXX>:<string_view$<ANGLE-R>>" |
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"$<$<COMPILE_LANGUAGE:CXX>:<unordered_map$<ANGLE-R>>" |
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"$<$<COMPILE_LANGUAGE:CXX>:<utility$<ANGLE-R>>" |
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"$<$<COMPILE_LANGUAGE:CXX>:<vector$<ANGLE-R>>" |
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) |
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target_precompile_headers(${GAME} REUSE_FROM ${ENGINE})
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