Inferno Game Engine
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#ifndef SPRITE_COMPONENT_H
#define SPRITE_COMPONENT_H
#include <memory> // std::shared_ptr
#include "glm/ext/vector_float4.hpp" // glm::vec4
#include "inferno/render/texture.h"
namespace Inferno {
struct SpriteComponent {
glm::vec4 color { 1.0f };
std::shared_ptr<Texture> texture;
};
}
#endif // SPRITE_COMPONENT_H