Inferno Game Engine
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#ifndef TAG_COMPONENT_H
#define TAG_COMPONENT_H
#include <string> // std::string
namespace Inferno {
struct TagComponent {
std::string tag;
TagComponent() = default;
TagComponent(const std::string& tag)
: tag(tag) {}
operator const std::string&() const { return tag; }
};
}
#endif // TAG_COMPONENT_H